Player Matchup

Merlin
Merlin
 
Merlin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
LUL2
Thanatos
Level 8
God Stats
0W - 2L
1,297 SR
Queue Stats
13W - 11L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
Sorry7123
Gilgamesh
Level 45
God Stats
3W - 3L
1,587 SR
Queue Stats
13W - 11L
1,541 Elo+
Party 2
Cupid
Cupid
Ugnenius
Cupid
Level 40
God Stats
2W - 2L
1,780 SR
Queue Stats
13W - 11L
1,541 Elo+
Party 2
Ares
Ares
kkrc
Ares
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,541 Elo+
Party 2
Team Averages
Level 52
1,533 SR
1,533 Elo+

VS

Team Averages
Level 105
1,673 SR
1,700 Elo+
Danzaburou
Danzaburou
Daftey
Danzaburou
Level 136
God Stats
5W - 4L
1,495 SR
Queue Stats
405W - 253L
1,722 Elo+
Party 1
Thanatos
Thanatos
Dioxissw
Thanatos
Level 45
God Stats
5W - 8L
1,381 SR
Queue Stats
140W - 174L
1,413 Elo+
Solo
Persephone
Persephone
PonDeDuck
Persephone
Level 160
God Stats
12W - 4L
1,887 SR
Queue Stats
501W - 318L
1,804 Elo+
Party 1
Nike
Nike
YoungWhitey
Nike
Level 156
God Stats
4W - 1L
1,794 SR
Queue Stats
568W - 353L
1,735 Elo+
Party 1
Achilles
Achilles
chuckavision
Achilles
Level 29
God Stats
12W - 2L
1,809 SR
Queue Stats
339W - 104L
1,824 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 4 / 1
6,874
573
5,011
7,526
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
LUL2
Thanatos
9
2 / 4 / 3
6,258
522
2,917
8,093
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Sorry7123
Gilgamesh
10
1 / 6 / 0
5,774
481
5,062
11,930
7,001
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Ugnenius
Cupid
7
0 / 6 / 2
4,850
404
3,148
7,623
1,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
kkrc
Ares
8
0 / 4 / 3
5,600
467
6,226
11,567
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daftey
Danzaburou
13
6 / 1 / 4
7,918
660
10,361
7,912
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Dioxissw
Thanatos
11
2 / 2 / 3
6,859
572
2,227
8,748
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
PonDeDuck
Persephone
14
5 / 1 / 4
9,023
752
8,557
7,583
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 2
8,624
719
9,091
9,005
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
chuckavision
Achilles
10
5 / 2 / 4
6,763
564
5,402
7,633
6,442
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
24
24
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
1
1.13
W
Danzaburou
Daftey
Danzaburou
6
1
4
8
W
Thanatos
Dioxissw
Thanatos
2
2
3
1.75
L
Thanatos
LUL2
Thanatos
2
4
3
0.88
W
Persephone
PonDeDuck
Persephone
5
1
4
7
L
Gilgamesh
Sorry7123
Gilgamesh
1
6
0
0.17
L
Cupid
Ugnenius
Cupid
0
6
2
0.17
W
6
1
2
7
W
Achilles
chuckavision
Achilles
5
2
4
3.5
L
Ares
kkrc
Ares
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,364
Damage
35,638
46,739
Taken
40,881
20,535
Mitigated
21,739
11,791
Healing
16,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,011
144
0
370
7,526
2,286
0
4,280
3,246
39,427
0
W
Danzaburou
Daftey
Danzaburou
10,361
4,918
0
3,712
7,912
2,677
2,813
2,720
5,192
0
47,646
W
Thanatos
Dioxissw
Thanatos
2,227
83
0
5,512
8,748
2,890
0
2,356
6,274
0
41,141
L
Thanatos
LUL2
Thanatos
2,917
549
0
3,920
8,093
2,303
0
2,537
5,556
0
18,246
W
Persephone
PonDeDuck
Persephone
8,557
857
0
2,168
7,583
2,520
250
2,543
4,711
59,260
0
L
Gilgamesh
Sorry7123
Gilgamesh
5,062
1,735
0
2,357
11,930
7,001
0
2,594
9,336
0
23,891
L
Cupid
Ugnenius
Cupid
3,148
1,752
738
1,598
7,623
1,550
0
0
7,623
0
19,853
W
9,091
2,004
0
3,188
9,005
7,210
140
314
8,655
8,730
49,260
W
Achilles
chuckavision
Achilles
5,402
1,883
30
2,180
7,633
6,442
37
2,907
4,653
0
12,824
L
Ares
kkrc
Ares
6,226
205
0
2,808
11,567
7,395
0
680
10,887
24,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,356
Gold Earned
39,187
233
Minions Killed
400
0
Camps Cleared
0
1,150,333
Distance Traveled
1,255,331
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,874
573
80
7
0
235,398
5
W
Danzaburou
7,918
660
78
7
0
231,603
3
W
Thanatos
6,859
572
73
6
0
273,882
3
L
Thanatos
6,258
522
44
4
0
243,747
2
W
Persephone
9,023
752
114
10
0
250,323
4
L
Gilgamesh
5,774
481
40
3
0
228,528
0
L
Cupid
4,850
404
46
4
0
206,290
0
W
Nike
8,624
719
118
10
0
273,135
5
W
Achilles
6,763
564
17
1
0
226,388
2
L
Ares
5,600
467
23
2
0
236,370
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role