Player Matchup

Sylvanus
Sylvanus
Akog Tanjiro
Sylvanus
Level 74
God Stats
2W - 1L
1,557 SR
Queue Stats
32W - 51L
1,291 Elo+
Party 2
Hercules
Hercules
King OJ17
Hercules
Level 79
God Stats
5W - 1L
1,699 SR
Queue Stats
47W - 67L
1,327 Elo+
Party 2
Izanami
Izanami
Skinnypop9128
Izanami
Level 29
God Stats
11W - 8L
1,631 SR
Queue Stats
51W - 40L
1,485 Elo+
Party 2
Pele
Pele
XxSupaxX19
Pele
Level 157
God Stats
7W - 8L
1,597 SR
Queue Stats
58W - 92L
1,453 Elo+
Party 2
Tiamat
Tiamat
jaiisava
Tiamat
Level 88
God Stats
10W - 10L
1,428 SR
Queue Stats
98W - 128L
1,335 Elo+
Party 2
Team Averages
Level 85
1,583 SR
1,378 Elo+

VS

Team Averages
Level 68
1,507 SR
1,444 Elo+
Loki
Loki
BOZOdaRIddLEr88
Loki
Level 135
God Stats
6W - 5L
1,469 SR
Queue Stats
630W - 605L
1,543 Elo+
Party 1
Artio
Artio
Nextgendonuts
Artio
Level 46
God Stats
4W - 3L
1,551 SR
Queue Stats
24W - 27L
1,397 Elo+
Solo
Thoth
Thoth
SillyJoey521416
Thoth
Level 46
God Stats
6W - 9L
1,513 SR
Queue Stats
115W - 137L
1,428 Elo+
Party 1
Freya
Freya
ezbake1
Freya
Level 66
God Stats
2W - 4L
1,438 SR
Queue Stats
79W - 88L
1,391 Elo+
Solo
Tsukuyomi
Tsukuyomi
the ep1cn3ss
Tsukuyomi
Level 47
God Stats
28W - 25L
1,566 SR
Queue Stats
188W - 188L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akog Tanjiro
Sylvanus
7
0 / 4 / 4
5,281
528
2,951
8,836
2,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hercules
King OJ17
Hercules
9
1 / 0 / 0
5,535
554
1,735
7,306
2,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
10
4 / 2 / 0
6,083
608
5,563
6,046
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

1
0 / 0 / 0
3,528
353
0
0
0
Tiamat
jaiisava
Tiamat
10
1 / 1 / 0
5,742
574
3,490
3,497
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,102
610
3,955
5,538
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 1 / 2
4,816
482
2,029
7,808
5,268
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 3 / 3
5,644
564
5,735
4,696
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
ezbake1
Freya
8
3 / 1 / 2
5,216
522
4,395
6,867
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
the ep1cn3ss
Tsukuyomi
8
1 / 0 / 2
5,142
514
2,566
5,654
1,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
7
7
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Akog Tanjiro
Sylvanus
0
4
4
0.5
W
0
1
0
0
L
Hercules
King OJ17
Hercules
1
0
0
1
W
0
1
2
1
W
3
3
3
1.5
L
Izanami
4
2
0
2
L
0
0
0
0
W
Freya
ezbake1
Freya
3
1
2
4
L
Tiamat
jaiisava
Tiamat
1
1
0
1
W
Tsukuyomi
the ep1cn3ss
Tsukuyomi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,739
Damage
18,680
25,685
Taken
30,563
8,688
Mitigated
12,572
8,758
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Akog Tanjiro
Sylvanus
2,951
797
1,646
3,010
8,836
2,326
366
6,931
1,905
8,170
0
W
3,955
1,311
0
2,473
5,538
2,908
186
0
5,538
0
34,535
L
Hercules
King OJ17
Hercules
1,735
1,108
0
2,582
7,306
2,798
0
0
7,306
0
16,221
W
2,029
78
203
3,881
7,808
5,268
0
3,571
4,237
19,968
0
W
5,735
257
374
690
4,696
1,050
78
1,542
3,154
23,976
0
L
Izanami
5,563
3,331
0
889
6,046
1,497
1,077
4,149
1,897
0
37,116
L
0
0
0
0
0
0
0
0
0
0
0
W
Freya
ezbake1
Freya
4,395
1,825
0
2,391
6,867
1,750
112
941
5,926
17,289
0
L
Tiamat
jaiisava
Tiamat
3,490
511
0
631
3,497
2,067
570
1,079
2,418
31,249
0
W
Tsukuyomi
the ep1cn3ss
Tsukuyomi
2,566
724
0
2,070
5,654
1,596
0
387
5,267
0
23,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,169
Gold Earned
26,920
182
Minions Killed
217
0
Camps Cleared
0
716,151
Distance Traveled
975,383
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,281
528
11
1
0
161,318
0
W
Loki
6,102
610
79
8
0
190,617
0
L
Hercules
5,535
554
33
3
0
187,751
4
W
Artio
4,816
482
33
3
0
199,917
2
W
Thoth
5,644
564
34
3
0
185,723
1
L
Izanami
6,083
608
74
7
0
173,464
0
L
Pele
3,528
353
0
0
0
664
0
W
Freya
5,216
522
32
3
0
175,300
1
L
Tiamat
5,742
574
64
6
0
192,954
0
W
Tsukuyomi
5,142
514
39
4
0
223,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role