Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FearStylz
Morgan Le Fay
Level 146
God Stats
7W - 2L
1,763 SR
Queue Stats
119W - 73L
1,704 Elo+
Party 1
Ne Zha
Ne Zha
ÐєŻιмα
Ne Zha
Level 160
God Stats
17W - 6L
1,678 SR
Queue Stats
487W - 350L
1,729 Elo+
Party 1
Team Averages
Level 155
1,647 SR
1,644 Elo+

VS

Team Averages
Level 100
1,591 SR
1,572 Elo+
Izanami
Izanami
Bobb01
Izanami
Level 36
God Stats
5W - 6L
1,571 SR
Queue Stats
91W - 89L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
Dawiich
Gilgamesh
Level 156
God Stats
10W - 7L
1,659 SR
Queue Stats
81W - 70L
1,703 Elo+
Solo
Nox
Nox
MonstaKiddo
Nox
Level 109
God Stats
1W - 2L
1,544 SR
Queue Stats
10W - 15L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 2 / 8
7,519
752
4,916
6,853
6,161
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
FearStylz
Morgan Le Fay
12
6 / 1 / 9
8,309
831
9,204
5,721
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
11
5 / 1 / 7
7,744
774
8,994
5,629
2,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bobb01
Izanami
10
1 / 6 / 2
6,906
691
3,717
9,352
2,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Dawiich
Gilgamesh
12
3 / 2 / 1
7,678
768
4,285
9,888
7,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 8 / 3
6,170
617
3,309
8,347
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
4
4
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
2
8
4.5
L
Izanami
Bobb01
Izanami
1
6
2
0.33
L
Gilgamesh
Dawiich
Gilgamesh
3
2
1
1.75
W
Morgan Le Fay
FearStylz
Morgan Le Fay
6
1
9
10.5
L
0
8
3
0.19
W
Ne Zha
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
11,311
18,203
Taken
27,587
10,268
Mitigated
13,081
3,840
Healing
2,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,916
996
0
915
6,853
6,161
134
982
5,761
0
12,388
L
Izanami
Bobb01
Izanami
3,717
1,559
0
619
9,352
2,675
0
2,351
7,001
0
17,746
L
Gilgamesh
Dawiich
Gilgamesh
4,285
1,031
86
1,042
9,888
7,814
0
3,760
6,128
0
24,033
W
Morgan Le Fay
FearStylz
Morgan Le Fay
9,204
801
87
1,942
5,721
2,020
569
1,235
4,386
27,845
0
L
3,309
406
196
614
8,347
2,592
0
3,093
5,254
8,726
0
W
Ne Zha
8,994
1,727
0
896
5,629
2,087
620
782
4,747
0
24,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
20,754
102
Minions Killed
101
0
Camps Cleared
0
550,457
Distance Traveled
502,881
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,519
752
23
2
0
176,485
3
L
Izanami
6,906
691
39
4
0
155,163
0
L
Gilgamesh
7,678
768
45
5
0
185,904
2
W
Morgan Le Fay
8,309
831
42
4
0
179,498
1
L
Nox
6,170
617
17
2
0
161,814
3
W
Ne Zha
7,744
774
37
4
0
194,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role