Player Matchup

Anhur
Anhur
Creszin
Anhur
Level 29
God Stats
2W - 6L
1,420 SR
Queue Stats
162W - 93L
1,649 Elo+
Party 2
Gilgamesh
Gilgamesh
GeijoProSmite
Gilgamesh
Level 93
God Stats
5W - 7L
1,487 SR
Queue Stats
478W - 498L
1,517 Elo+
Party 3
Cerberus
Cerberus
KiLlErMiEtZe89
Cerberus
Level 126
God Stats
21W - 21L
1,443 SR
Queue Stats
289W - 236L
1,537 Elo+
Party 2
Thanatos
Thanatos
ProGeijo
Thanatos
Level 44
God Stats
1W - 3L
1,698 SR
Queue Stats
212W - 203L
1,590 Elo+
Party 3
Ra
Ra
Reamynator
Ra
Level 121
God Stats
10W - 8L
1,467 SR
Queue Stats
268W - 203L
1,566 Elo+
Party 2
Team Averages
Level 83
1,503 SR
1,572 Elo+

VS

Team Averages
Level 99
1,781 SR
1,671 Elo+
Freya
Freya
 
Freya
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Led_Verlichting
Ra
Level 11
God Stats
4W - 0L
1,863 SR
Queue Stats
12W - 0L
1,906 Elo+
Party 1
Artemis
Artemis
Royal-Insolence
Artemis
Level 125
God Stats
3W - 0L
1,872 SR
Queue Stats
217W - 98L
1,779 Elo+
Party 1
Bacchus
Bacchus
Sir_WasTed__
Bacchus
Level 66
God Stats
22W - 15L
1,577 SR
Queue Stats
117W - 124L
1,428 Elo+
Solo
Amaterasu
Amaterasu
stoopovic7
Amaterasu
Level 155
God Stats
72W - 21L
2,094 SR
Queue Stats
325W - 156L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Creszin
Anhur
7
0 / 2 / 0
4,571
457
2,895
5,362
1,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
GeijoProSmite
Gilgamesh
9
0 / 4 / 0
5,140
514
1,791
6,484
3,475
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
10
1 / 1 / 2
5,950
595
2,181
6,448
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
ProGeijo
Thanatos
8
1 / 5 / 0
5,296
530
1,883
7,645
2,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 6 / 2
6,278
628
3,661
7,216
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
9 / 1 / 1
7,147
715
5,195
5,686
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 5
7,091
709
5,674
5,105
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 1
5,627
563
4,741
4,675
909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Sir_WasTed__
Bacchus
8
0 / 1 / 0
5,257
526
1,757
5,413
2,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
stoopovic7
Amaterasu
13
4 / 0 / 3
7,419
742
4,218
5,754
4,101
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
18
18
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
1
1
9.5
L
Anhur
Creszin
Anhur
0
2
0
0
L
Gilgamesh
GeijoProSmite
Gilgamesh
0
4
0
0
L
Cerberus
1
1
2
2
W
3
1
5
5.5
L
Thanatos
ProGeijo
Thanatos
1
5
0
0.2
L
2
6
2
0.5
W
2
1
1
2.5
W
Bacchus
Sir_WasTed__
Bacchus
0
1
0
0
W
Amaterasu
stoopovic7
Amaterasu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,411
Damage
21,585
33,155
Taken
26,633
12,680
Mitigated
10,355
10,472
Healing
10,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,195
1,805
0
1,904
5,686
1,576
387
559
5,127
37,022
0
L
Anhur
Creszin
Anhur
2,895
1,254
0
1,473
5,362
1,345
0
2,052
3,310
0
24,674
L
Gilgamesh
GeijoProSmite
Gilgamesh
1,791
425
0
1,556
6,484
3,475
0
0
6,484
0
26,577
L
Cerberus
2,181
255
0
1,479
6,448
3,091
0
2,158
4,254
16,861
0
W
5,674
1,355
232
2,192
5,105
1,432
1,442
2,381
2,724
43,659
0
L
Thanatos
ProGeijo
Thanatos
1,883
293
0
3,777
7,645
2,326
0
3,217
4,428
0
31,059
L
3,661
647
260
1,927
7,216
2,443
0
5,163
2,053
34,530
0
W
4,741
2,560
0
1,941
4,675
909
710
1,638
3,037
0
29,667
W
Bacchus
Sir_WasTed__
Bacchus
1,757
97
0
980
5,413
2,337
116
1,481
3,932
8,595
0
W
Amaterasu
stoopovic7
Amaterasu
4,218
2,014
0
3,366
5,754
4,101
0
0
5,754
0
44,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
32,541
288
Minions Killed
340
0
Camps Cleared
0
956,108
Distance Traveled
972,117
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,147
715
79
8
0
230,819
2
L
Anhur
4,571
457
46
5
0
162,189
2
L
Gilgamesh
5,140
514
60
6
0
186,611
1
L
Cerberus
5,950
595
45
5
0
198,524
3
W
Ra
7,091
709
96
10
0
201,639
4
L
Thanatos
5,296
530
62
6
0
220,662
0
L
Ra
6,278
628
75
8
0
188,122
2
W
Artemis
5,627
563
60
6
0
150,898
1
W
Bacchus
5,257
526
9
1
0
166,791
3
W
Amaterasu
7,419
742
96
10
0
221,970
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role