Player Matchup

Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
ExoTic X SpAc3
Janus
Bronze III
Level 87
God Stats
0W - 1L
1,358 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Vamana
Vamana
Gold IV
Mdanics
Vamana
Gold IV
Level 146
God Stats
3W - 7L
1,694 SR
Queue Stats
223W - 243L
1,441 MMR
Solo
Awilix
Awilix
Gold II
nelson emmanuel
Awilix
Gold II
Level 88
God Stats
3W - 3L
1,751 SR
Queue Stats
127W - 116L
1,492 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
x3Bx NOSCOPE
Kuzenbo
Gold III
Level 106
God Stats
41W - 39L
1,596 SR
Queue Stats
65W - 70L
1,508 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,580 SR
1,488 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,544 SR
1,467 MMR
Sol
Sol
Silver II
DByrd10
Sol
Silver II
Level 137
God Stats
10W - 5L
1,698 SR
Queue Stats
13W - 15L
1,499 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
HOM_Gabo
Gilgamesh
Gold IV
Level 103
God Stats
1W - 0L
1,529 SR
Queue Stats
239W - 245L
1,397 MMR
Solo
Danzaburou
Danzaburou
Gold V
Kush 420 YMCMB
Danzaburou
Gold V
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 29L
1,442 MMR
Solo
Sobek
Sobek
Gold V
M1xintrix
Sobek
Gold V
Level 123
God Stats
7W - 2L
1,732 SR
Queue Stats
87W - 95L
1,499 MMR
Solo
Bakasura
Bakasura
Gold I
Zёои
Bakasura
Gold I
Level 160
God Stats
9W - 6L
1,261 SR
Queue Stats
154W - 165L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
0 / 13 / 1
8,720
415
7,434
15,704
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 6 / 2
9,088
433
11,003
11,007
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Mdanics
Vamana
17
4 / 1 / 1
11,040
526
10,861
17,759
18,230
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
6 / 8 / 3
11,488
547
11,230
18,603
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
x3Bx NOSCOPE
Kuzenbo
12
0 / 7 / 8
8,393
400
7,230
25,272
31,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
Morgan Le FayTiamatAthenaMerlinChiron

VS

Bans
King ArthurApolloAresGuan YuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
7 / 2 / 11
12,668
603
18,201
13,422
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
HOM_Gabo
Gilgamesh
17
3 / 1 / 15
11,776
561
9,007
21,783
19,890
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kush 420 YMCMB
Danzaburou
19
13 / 3 / 8
14,219
677
19,923
13,051
6,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
M1xintrix
Sobek
14
3 / 2 / 16
11,780
561
7,602
21,235
24,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
Zёои
Bakasura
20
9 / 3 / 9
13,573
646
17,104
17,844
11,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
11
Kills
35
35
Deaths
11
15
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
13
1
0.04
W
Sol
7
2
11
6.25
L
1
6
2
0.33
W
Gilgamesh
HOM_Gabo
Gilgamesh
3
1
15
10.5
W
Danzaburou
Kush 420 YMCMB
Danzaburou
13
3
8
5.67
W
Sobek
M1xintrix
Sobek
3
2
16
5.5
L
Vamana
Mdanics
Vamana
4
1
1
4.5
W
Bakasura
Zёои
Bakasura
9
3
9
4.5
L
6
8
3
0.94
L
Kuzenbo
x3Bx NOSCOPE
Kuzenbo
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,758
Damage
71,837
88,345
Taken
87,335
65,125
Mitigated
68,091
13,699
Healing
32,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,434
3,161
0
1,078
15,704
5,394
1,486
4,012
11,692
0
50,786
W
Sol
18,201
4,929
0
7,390
13,422
5,661
6,304
4,178
9,052
84,081
0
L
11,003
420
0
846
11,007
2,895
158
6,924
3,803
62,039
0
W
Gilgamesh
HOM_Gabo
Gilgamesh
9,007
1,763
0
10,053
21,783
19,890
346
3,993
17,680
0
59,770
W
Danzaburou
Kush 420 YMCMB
Danzaburou
19,923
8,443
0
3,177
13,051
6,395
8,297
911
12,140
0
105,670
W
Sobek
M1xintrix
Sobek
7,602
1,309
0
5,252
21,235
24,880
292
5,288
15,551
27,048
0
L
Vamana
Mdanics
Vamana
10,861
3,682
0
4,701
17,759
18,230
666
3,489
13,929
0
81,899
W
Bakasura
Zёои
Bakasura
17,104
11,093
0
6,811
17,844
11,265
614
3,457
14,251
0
100,798
L
11,230
4,502
0
2,893
18,603
6,645
0
3,964
13,835
0
72,351
L
Kuzenbo
x3Bx NOSCOPE
Kuzenbo
7,230
2,409
0
4,181
25,272
31,961
73
7,414
16,351
22,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,729
Gold Earned
64,016
490
Minions Killed
590
0
Camps Cleared
0
1,911,242
Distance Traveled
2,153,355
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,720
415
86
4
0
300,113
0
W
Sol
12,668
603
146
7
0
412,618
1
L
Janus
9,088
433
116
6
0
398,351
7
W
Gilgamesh
11,776
561
112
5
0
444,931
2
W
Danzaburou
14,219
677
143
7
0
367,387
4
W
Sobek
11,780
561
22
1
0
407,492
7
L
Vamana
11,040
526
141
7
0
405,507
6
W
Bakasura
13,573
646
167
8
0
520,927
3
L
Awilix
11,488
547
123
6
0
395,975
3
L
Kuzenbo
8,393
400
24
1
0
411,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role