Player Matchup

Xbalanque
Xbalanque
A Girl9157
Xbalanque
Level 23
God Stats
36W - 33L
1,537 SR
Queue Stats
53W - 57L
1,423 Elo+
Party 2
Sol
Sol
IVIr_Frank_Dad
Sol
Level 23
God Stats
26W - 28L
1,512 SR
Queue Stats
112W - 115L
1,413 Elo+
Solo
Bacchus
Bacchus
V8 D1gz
Bacchus
Level 35
God Stats
14W - 14L
1,456 SR
Queue Stats
138W - 176L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
jemcarstairs
Sun Wukong
Level 13
God Stats
2W - 0L
1,710 SR
Queue Stats
7W - 5L
1,395 Elo+
Solo
Jormungandr
Jormungandr
sneezyman55
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,055 Elo+
Solo
Team Averages
Level 19
1,543 SR
1,333 Elo+

VS

Team Averages
Level 19
1,618 SR
1,316 Elo+
Cthulhu
Cthulhu
HydraGamiing
Cthulhu
Level 17
God Stats
0W - 1L
1,434 SR
Queue Stats
3W - 5L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
Unknown_user0084
Baron Samedi
Level 24
God Stats
1W - 2L
1,711 SR
Queue Stats
100W - 129L
1,364 Elo+
Party 3
Anubis
Anubis
araz_mh2
Anubis
Level 16
God Stats
4W - 7L
1,886 SR
Queue Stats
31W - 43L
1,292 Elo+
Party 3
He Bo
He Bo
bumpy_tussle3
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 105L
1,218 Elo+
Solo
Arachne
Arachne
emitoxx01
Arachne
Level 13
God Stats
1W - 2L
1,561 SR
Queue Stats
2W - 3L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
A Girl9157
Xbalanque
20
7 / 2 / 8
14,197
507
17,304
25,616
9,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
27 / 1 / 7
16,791
600
58,417
30,908
9,985
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
V8 D1gz
Bacchus
19
5 / 0 / 16
14,074
503
10,643
17,320
24,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
jemcarstairs
Sun Wukong
20
1 / 3 / 5
13,908
497
4,137
14,533
8,281
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
sneezyman55
Jormungandr
10
0 / 5 / 3
11,238
401
744
9,878
5,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HydraGamiing
Cthulhu
16
1 / 11 / 0
10,212
365
10,770
39,537
38,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Unknown_user0084
Baron Samedi
16
2 / 6 / 3
10,092
360
9,253
14,332
15,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
araz_mh2
Anubis
19
3 / 8 / 4
12,810
458
19,585
22,103
11,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 13 / 2
10,128
362
15,218
28,101
11,053
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
emitoxx01
Arachne
8
3 / 4 / 0
8,597
307
2,755
7,471
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
40
Kills
11
11
Deaths
42
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
A Girl9157
Xbalanque
7
2
8
5.5
L
Cthulhu
HydraGamiing
Cthulhu
1
11
0
0.09
W
27
1
7
30.5
L
Baron Samedi
Unknown_user0084
Baron Samedi
2
6
3
0.58
W
Bacchus
V8 D1gz
Bacchus
5
0
16
13
L
Anubis
araz_mh2
Anubis
3
8
4
0.63
L
2
13
2
0.23
L
Arachne
emitoxx01
Arachne
3
4
0
0.75
W
Sun Wukong
jemcarstairs
Sun Wukong
1
3
5
1.17
W
Jormungandr
sneezyman55
Jormungandr
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,245
Damage
57,581
98,255
Taken
111,544
58,183
Mitigated
79,712
42,534
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
A Girl9157
Xbalanque
17,304
11,343
836
13,174
25,616
9,677
6,907
11,193
14,173
0
121,350
L
Cthulhu
HydraGamiing
Cthulhu
10,770
756
379
5,989
39,537
38,993
144
21,628
17,909
44,655
0
W
58,417
21,763
266
22,526
30,908
9,985
4,646
20,527
9,571
160,846
0
L
Baron Samedi
Unknown_user0084
Baron Samedi
9,253
567
845
1,273
14,332
15,320
925
9,683
4,649
53,973
0
W
Bacchus
V8 D1gz
Bacchus
10,643
1,394
900
2,317
17,320
24,940
744
9,656
7,240
40,601
0
L
Anubis
araz_mh2
Anubis
19,585
445
0
3,194
22,103
11,635
973
12,975
9,128
76,554
0
L
15,218
1,607
130
1,673
28,101
11,053
211
21,200
6,901
56,351
0
L
Arachne
emitoxx01
Arachne
2,755
1,584
0
1,248
7,471
2,711
0
4,318
3,153
0
22,059
W
Sun Wukong
jemcarstairs
Sun Wukong
4,137
1,086
0
2,515
14,533
8,281
1,905
8,173
6,101
0
66,566
W
Jormungandr
sneezyman55
Jormungandr
744
486
0
0
9,878
5,300
0
3,801
5,899
7,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,208
Gold Earned
51,839
526
Minions Killed
393
0
Camps Cleared
0
2,155,351
Distance Traveled
2,007,843
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
14,197
507
149
5
0
437,286
1
L
Cthulhu
10,212
365
60
2
0
432,222
0
W
Sol
16,791
600
187
7
0
529,705
0
L
Baron Samedi
10,092
360
87
3
0
477,982
0
W
Bacchus
14,074
503
46
2
0
504,610
1
L
Anubis
12,810
458
136
5
0
452,386
0
L
He Bo
10,128
362
81
3
0
411,866
3
L
Arachne
8,597
307
29
1
0
233,387
0
W
Sun Wukong
13,908
497
136
5
0
485,363
0
W
Jormungandr
11,238
401
8
0
0
198,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role