Player Matchup

Fenrir
Fenrir
WOLFGREAT
Fenrir
Level 27
God Stats
10W - 16L
1,546 SR
Queue Stats
43W - 70L
1,200 Elo+
Party 1
Ymir
Ymir
iZAcuariozR
Ymir
Level 159
God Stats
10W - 6L
1,631 SR
Queue Stats
85W - 99L
1,551 Elo+
Party 1
Anubis
Anubis
marethyu136
Anubis
Level 98
God Stats
8W - 6L
1,710 SR
Queue Stats
329W - 298L
1,573 Elo+
Solo
Team Averages
Level 95
1,629 SR
1,441 Elo+

VS

Team Averages
Level 66
1,501 SR
1,364 Elo+
Sol
Sol
BridalSaturn30
Sol
Level 63
God Stats
5W - 4L
1,548 SR
Queue Stats
65W - 109L
1,378 Elo+
Party 2
Heimdallr
Heimdallr
DolanTheCreator
Heimdallr
Level 69
God Stats
0W - 4L
1,196 SR
Queue Stats
6W - 15L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
ninjaaamomnkey
Kuzenbo
Level 65
God Stats
0W - 3L
1,760 SR
Queue Stats
36W - 71L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
WOLFGREAT
Fenrir
10
4 / 0 / 6
7,690
769
4,497
5,673
5,640
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
4 / 2 / 9
7,542
754
6,419
9,466
9,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
13
7 / 0 / 7
8,307
831
10,418
4,242
1,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
7,093
709
4,613
6,061
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
DolanTheCreator
Heimdallr
9
0 / 6 / 1
6,086
609
2,112
8,371
2,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 4 / 2
6,027
603
2,828
12,267
8,501
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
15
Kills
2
2
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Heimdallr
DolanTheCreator
Heimdallr
0
6
1
0.08
W
Fenrir
WOLFGREAT
Fenrir
4
0
6
7
W
4
2
9
4.25
W
Anubis
7
0
7
10.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,334
Damage
9,553
19,381
Taken
26,699
17,282
Mitigated
12,061
4,957
Healing
1,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,613
1,557
0
660
6,061
1,462
636
4,137
1,631
20,660
1,856
L
Heimdallr
DolanTheCreator
Heimdallr
2,112
1,157
0
62
8,371
2,098
680
5,300
2,704
0
17,229
W
Fenrir
WOLFGREAT
Fenrir
4,497
483
0
867
5,673
5,640
234
1,977
3,696
0
9,330
W
6,419
426
0
1,740
9,466
9,724
440
3,350
6,116
19,467
0
W
Anubis
10,418
240
0
2,350
4,242
1,918
833
1,705
2,537
34,589
0
L
2,828
1,200
30
325
12,267
8,501
216
6,786
5,056
5,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,539
Gold Earned
19,206
100
Minions Killed
82
0
Camps Cleared
0
525,762
Distance Traveled
483,562
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,093
709
33
3
0
158,512
2
L
Heimdallr
6,086
609
38
4
0
149,412
0
W
Fenrir
7,690
769
12
1
0
184,262
0
W
Ymir
7,542
754
36
4
0
164,467
0
W
Anubis
8,307
831
52
5
0
177,033
1
L
Kuzenbo
6,027
603
11
1
0
175,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role