Player Matchup

Horus
Horus
JoseDFernandezs
Horus
Level 117
God Stats
1W - 2L
1,621 SR
Queue Stats
128W - 178L
1,478 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrBiGCashh01
Morgan Le Fay
Level 87
God Stats
19W - 10L
1,721 SR
Queue Stats
232W - 264L
1,504 Elo+
Party 1
Achilles
Achilles
MrUsme
Achilles
Level 105
God Stats
42W - 42L
1,587 SR
Queue Stats
366W - 391L
1,457 Elo+
Party 1
Sol
Sol
elyor123
Sol
Level 124
God Stats
41W - 30L
1,560 SR
Queue Stats
851W - 840L
1,501 Elo+
Party 1
Da Ji
Da Ji
jairolop12
Da Ji
Level 108
God Stats
10W - 3L
1,486 SR
Queue Stats
485W - 463L
1,452 Elo+
Party 1
Team Averages
Level 108
1,595 SR
1,478 Elo+

VS

Team Averages
Level 120
1,426 SR
1,486 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
FossilSauce18
Hades
Level 115
God Stats
2W - 5L
1,366 SR
Queue Stats
800W - 823L
1,502 Elo+
Solo
Izanami
Izanami
Prawlis
Izanami
Level 84
God Stats
2W - 2L
1,327 SR
Queue Stats
23W - 20L
1,487 Elo+
Party 2
Osiris
Osiris
Werewolf 115
Osiris
Level 128
God Stats
9W - 5L
1,832 SR
Queue Stats
206W - 234L
1,482 Elo+
Solo
Horus
Horus
flaviosalinas75-
Horus
Level 114
God Stats
6W - 10L
1,103 SR
Queue Stats
600W - 571L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
8,460
445
5,029
17,133
11,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
MrBiGCashh01
Morgan Le Fay
17
6 / 2 / 1
10,455
550
13,208
11,126
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MrUsme
Achilles
17
1 / 3 / 2
9,906
521
9,705
18,318
12,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
2 / 2 / 2
8,615
453
16,441
11,008
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
15
5 / 1 / 1
9,166
482
8,686
13,534
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
2 / 4 / 4
9,436
497
7,845
10,970
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 4 / 0
10,072
530
10,515
15,809
5,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Prawlis
Izanami
13
1 / 2 / 1
7,750
408
4,995
12,618
3,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
16
1 / 4 / 3
9,972
525
12,126
17,432
12,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 0 / 8
8,024
422
7,150
17,192
13,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
14
Kills
11
11
Deaths
14
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
4
4
1
L
7
4
0
1.75
W
0
3
3
0.5
W
Morgan Le Fay
MrBiGCashh01
Morgan Le Fay
6
2
1
3.25
W
Achilles
MrUsme
Achilles
1
3
2
0.67
L
Izanami
Prawlis
Izanami
1
2
1
0.75
L
Osiris
1
4
3
0.63
W
2
2
2
1.5
L
0
0
8
4
W
Da Ji
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,069
Damage
42,631
71,119
Taken
74,021
38,254
Mitigated
38,355
23,639
Healing
25,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,845
232
0
931
10,970
3,138
0
6,884
3,787
63,214
0
L
10,515
398
290
7,439
15,809
5,731
0
4,733
10,891
68,319
0
W
5,029
2,255
799
4,582
17,133
11,712
147
3,666
13,467
0
19,471
W
Morgan Le Fay
MrBiGCashh01
Morgan Le Fay
13,208
305
0
3,022
11,126
4,516
680
5,534
5,592
73,994
0
W
Achilles
MrUsme
Achilles
9,705
3,518
0
9,497
18,318
12,862
436
1,153
17,165
0
68,247
L
Izanami
Prawlis
Izanami
4,995
3,496
0
2,343
12,618
3,763
0
6,937
5,594
0
49,188
L
Osiris
12,126
5,833
0
7,770
17,432
12,468
88
1,520
15,882
0
68,081
W
16,441
7,508
0
4,236
11,008
3,575
1,094
3,766
7,242
72,276
0
L
7,150
3,324
2,014
4,261
17,192
13,255
26
9,114
7,966
0
26,531
W
Da Ji
8,686
1,768
0
1,503
13,534
5,589
52
4,484
9,050
0
56,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,602
Gold Earned
45,254
490
Minions Killed
505
0
Camps Cleared
0
1,719,507
Distance Traveled
1,713,940
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,436
497
123
6
0
341,783
1
L
Hades
10,072
530
105
6
0
324,915
2
W
Horus
8,460
445
31
2
0
341,934
2
W
Morgan Le Fay
10,455
550
141
7
0
361,420
8
W
Achilles
9,906
521
139
7
0
343,576
2
L
Izanami
7,750
408
95
5
0
354,138
2
L
Osiris
9,972
525
141
7
0
306,696
2
W
Sol
8,615
453
104
5
0
304,201
1
L
Horus
8,024
422
41
2
0
386,408
4
W
Da Ji
9,166
482
75
4
0
368,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role