Player Matchup

Fenrir
Fenrir
DraggnMaSack
Fenrir
Level 29
God Stats
3W - 4L
1,376 SR
Queue Stats
55W - 60L
1,550 Elo+
Solo
King Arthur
King Arthur
GlossCity
King Arthur
Level 29
God Stats
13W - 13L
1,558 SR
Queue Stats
214W - 224L
1,491 Elo+
Solo
Jormungandr
Jormungandr
TacitYew6946481
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
The LandLord223
Zeus
Level 26
God Stats
2W - 0L
1,580 SR
Queue Stats
8W - 7L
1,547 Elo+
Solo
Cupid
Cupid
aVulgarUsername
Cupid
Level 16
God Stats
4W - 5L
1,377 SR
Queue Stats
20W - 27L
1,485 Elo+
Solo
Team Averages
Level 21
1,478 SR
1,515 Elo+

VS

Team Averages
Level 16
1,499 SR
1,568 Elo+
Nike
Nike
LoriDarkfoot
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LowkeyyCle
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,456 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Chiron
Chiron
Ymirishere7775
Chiron
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,668 Elo+
Solo
Ymir
Ymir
leratatak
Ymir
Level 8
God Stats
1W - 8L
1,392 SR
Queue Stats
13W - 20L
1,571 Elo+
Solo
Fenrir
Fenrir
notaprivate
Fenrir
Level 23
God Stats
8W - 6L
1,645 SR
Queue Stats
40W - 63L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
10 / 1 / 2
7,148
650
6,713
5,980
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
GlossCity
King Arthur
12
3 / 0 / 1
6,986
635
2,782
5,993
3,588
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
TacitYew6946481
Jormungandr
5
0 / 6 / 4
5,199
473
1,141
8,058
4,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 3
7,430
675
6,104
4,278
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 2 / 4
6,732
612
3,920
7,419
2,056
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 5 / 2
3,947
359
1,726
4,325
1,550
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
LowkeyyCle
Morgan Le Fay
7
0 / 4 / 1
4,646
422
2,020
4,395
1,128
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 5 / 1
6,775
616
4,969
8,413
2,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
7
2 / 4 / 3
5,124
466
2,588
8,171
3,988
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
8
2 / 3 / 1
5,164
469
3,273
5,381
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
21
Kills
8
10
Deaths
21
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
1
2
11
W
King Arthur
GlossCity
King Arthur
3
0
1
3.5
L
0
5
2
0.2
L
Morgan Le Fay
LowkeyyCle
Morgan Le Fay
0
4
1
0.13
W
Jormungandr
TacitYew6946481
Jormungandr
0
6
4
0.33
W
4
1
3
5.5
L
4
5
1
0.9
W
4
2
4
3
L
Ymir
2
4
3
0.88
L
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,660
Damage
14,576
31,728
Taken
30,685
13,623
Mitigated
10,546
8,340
Healing
2,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,713
2,183
0
1,238
5,980
2,077
0
243
5,737
0
25,349
W
King Arthur
GlossCity
King Arthur
2,782
0
0
1,470
5,993
3,588
483
1,832
4,161
0
37,971
L
1,726
1,026
0
0
4,325
1,550
0
1,552
2,773
0
3,372
L
Morgan Le Fay
LowkeyyCle
Morgan Le Fay
2,020
488
0
0
4,395
1,128
363
0
4,395
13,504
0
W
Jormungandr
TacitYew6946481
Jormungandr
1,141
511
0
30
8,058
4,839
0
1,901
6,157
7,372
0
W
6,104
1,297
0
1,640
4,278
1,063
715
302
3,976
52,701
0
L
4,969
1,531
238
1,553
8,413
2,257
0
1,850
6,563
0
29,888
W
3,920
2,435
46
3,916
7,419
2,056
0
330
7,089
0
31,828
L
Ymir
2,588
1,349
123
566
8,171
3,988
0
4,056
4,115
10,411
0
L
Fenrir
3,273
633
0
146
5,381
1,623
264
0
5,381
0
20,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
25,656
295
Minions Killed
126
0
Camps Cleared
0
1,067,097
Distance Traveled
862,904
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,148
650
41
4
0
242,795
3
W
King Arthur
6,986
635
75
7
0
213,647
1
L
Nike
3,947
359
5
0
0
120,256
0
L
Morgan Le Fay
4,646
422
21
2
0
161,835
0
W
Jormungandr
5,199
473
9
1
0
193,487
1
W
Zeus
7,430
675
108
10
0
216,994
3
L
Chiron
6,775
616
62
6
0
199,576
0
W
Cupid
6,732
612
62
6
0
200,174
2
L
Ymir
5,124
466
10
1
0
186,572
0
L
Fenrir
5,164
469
28
3
0
194,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role