Player Matchup

Merlin
Merlin
 
Merlin
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CaramelGal
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
Darkçast
Artemis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Ymir
Ymir
RaMellow
Ymir
Level 17
God Stats
1W - 5L
1,339 SR
Queue Stats
13W - 20L
1,498 Elo+
Solo
Scylla
Scylla
papasoulis
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,331 Elo+
Solo
Team Averages
Level 10
1,468 SR
1,466 Elo+

VS

Team Averages
Level 16
1,455 SR
1,488 Elo+
Sun Wukong
Sun Wukong
AresTheAries
Sun Wukong
Level 30
God Stats
1W - 3L
1,531 SR
Queue Stats
65W - 63L
1,608 Elo+
Solo
Rama
Rama
ImSchottFaced
Rama
Level 25
God Stats
15W - 15L
1,466 SR
Queue Stats
209W - 228L
1,448 Elo+
Solo
Ne Zha
Ne Zha
ManaRayz
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,386 Elo+
Solo
Jormungandr
Jormungandr
TheSageOfBacon
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Scylla
Scylla
teaspilll
Scylla
Level 5
God Stats
2W - 0L
1,279 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 8 / 2
5,490
392
1,943
7,250
1,775
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bellona
CaramelGal
Bellona
10
0 / 7 / 1
5,747
411
4,202
10,601
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Darkçast
Artemis
9
1 / 6 / 0
5,691
407
8,246
8,371
1,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
1 / 6 / 0
7,042
503
3,128
10,877
7,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
papasoulis
Scylla
11
3 / 3 / 0
6,737
481
2,253
6,651
1,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AresTheAries
Sun Wukong
14
9 / 1 / 3
8,758
626
8,330
8,912
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 4
7,010
501
4,266
7,100
2,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
ManaRayz
Ne Zha
14
10 / 1 / 5
8,489
606
9,041
8,631
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
TheSageOfBacon
Jormungandr
10
1 / 1 / 6
6,858
490
2,282
7,351
4,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
teaspilll
Scylla
12
7 / 2 / 3
7,894
564
10,099
6,459
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
5
Kills
30
30
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
8
2
0.13
W
Sun Wukong
AresTheAries
Sun Wukong
9
1
3
10.5
L
Bellona
CaramelGal
Bellona
0
7
1
0.07
L
Artemis
Darkçast
Artemis
1
6
0
0.17
W
3
0
4
5
W
Ne Zha
ManaRayz
Ne Zha
10
1
5
12.5
L
Ymir
1
6
0
0.17
W
Jormungandr
TheSageOfBacon
Jormungandr
1
1
6
4
L
Scylla
papasoulis
Scylla
3
3
0
1
W
Scylla
teaspilll
Scylla
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,772
Damage
34,018
43,750
Taken
38,453
18,327
Mitigated
18,084
3,335
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,943
558
0
458
7,250
1,775
466
4,246
2,714
16,911
0
W
Sun Wukong
AresTheAries
Sun Wukong
8,330
1,839
0
5,167
8,912
5,362
1,557
1,252
7,660
0
45,671
L
Bellona
CaramelGal
Bellona
4,202
1,356
0
2,370
10,601
5,933
0
0
9,918
0
25,506
L
Artemis
Darkçast
Artemis
8,246
3,287
0
450
8,371
1,779
160
905
7,458
0
27,162
W
4,266
3,873
0
4,187
7,100
2,368
775
713
6,387
0
36,387
W
Ne Zha
ManaRayz
Ne Zha
9,041
3,315
0
3,402
8,631
3,349
0
1,180
7,451
0
49,591
L
Ymir
3,128
538
0
0
10,877
7,664
0
3,027
7,750
20,571
0
W
Jormungandr
TheSageOfBacon
Jormungandr
2,282
526
0
1,462
7,351
4,865
322
1,480
5,871
16,361
0
L
Scylla
papasoulis
Scylla
2,253
286
0
57
6,651
1,176
696
3,629
2,638
20,752
0
W
Scylla
teaspilll
Scylla
10,099
1,300
0
1,464
6,459
2,140
1,037
2,699
3,760
36,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,707
Gold Earned
39,009
203
Minions Killed
356
0
Camps Cleared
0
1,128,416
Distance Traveled
1,179,158
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,490
392
22
2
0
207,957
0
W
Sun Wukong
8,758
626
93
7
0
245,106
1
L
Bellona
5,747
411
49
4
0
237,394
2
L
Artemis
5,691
407
58
4
0
195,477
0
W
Rama
7,010
501
72
5
0
243,178
1
W
Ne Zha
8,489
606
89
6
0
263,546
3
L
Ymir
7,042
503
27
2
0
237,081
0
W
Jormungandr
6,858
490
26
2
0
209,061
0
L
Scylla
6,737
481
47
3
0
250,507
2
W
Scylla
7,894
564
76
5
0
218,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role