Player Matchup

Fafnir
Fafnir
Civilki11a
Fafnir
Level 25
God Stats
6W - 4L
1,787 SR
Queue Stats
68W - 72L
1,394 Elo+
Solo
Kukulkan
Kukulkan
SpaceScrewdriver
Kukulkan
Level 28
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
UpstartPrince68
Sun Wukong
Level 28
God Stats
27W - 18L
1,669 SR
Queue Stats
159W - 160L
1,380 Elo+
Solo
Bakasura
Bakasura
dragonsrage1991
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
siyeonie
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,318 Elo+
Solo
Team Averages
Level 19
1,606 SR
1,418 Elo+

VS

Team Averages
Level 34
1,492 SR
1,415 Elo+
Loki
Loki
Ardwyinn
Loki
Level 30
God Stats
12W - 24L
1,305 SR
Queue Stats
50W - 92L
1,278 Elo+
Party 1
Neith
Neith
HT-Lyn
Neith
Level 6
God Stats
4W - 1L
1,690 SR
Queue Stats
4W - 1L
1,632 Elo+
Party 1
King Arthur
King Arthur
Luizer23
King Arthur
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
143W - 198L
1,285 Elo+
Party 1
Aphrodite
Aphrodite
ZaBaTi_
Aphrodite
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 244L
1,378 Elo+
Party 2
Fenrir
Fenrir
sodykai92
Fenrir
Level 11
God Stats
12W - 13L
1,466 SR
Queue Stats
72W - 80L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Civilki11a
Fafnir
17
1 / 4 / 8
11,586
463
6,575
28,800
27,189
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
8 / 10 / 4
12,887
515
23,886
20,505
9,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
UpstartPrince68
Sun Wukong
19
10 / 7 / 2
14,366
575
19,020
22,680
20,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
16
2 / 15 / 2
10,791
432
9,080
22,803
9,559
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
siyeonie
Arachne
13
0 / 18 / 3
9,080
363
6,420
21,334
10,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
13 / 4 / 5
14,376
575
18,557
21,375
9,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
HT-Lyn
Neith
20
16 / 2 / 9
13,802
552
18,263
11,600
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Luizer23
King Arthur
19
3 / 1 / 16
11,938
478
13,224
19,663
21,820
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ZaBaTi_
Aphrodite
18
7 / 4 / 17
11,951
478
19,209
20,677
13,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
sodykai92
Fenrir
16
12 / 12 / 11
11,887
475
18,466
21,961
8,905
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
109
21
Kills
51
54
Deaths
23
19
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Loki
13
4
5
3.88
L
Fafnir
Civilki11a
Fafnir
1
4
8
1.25
W
Neith
HT-Lyn
Neith
16
2
9
10.25
W
King Arthur
Luizer23
King Arthur
3
1
16
11
L
8
10
4
1
L
Sun Wukong
UpstartPrince68
Sun Wukong
10
7
2
1.57
W
Aphrodite
ZaBaTi_
Aphrodite
7
4
17
3.88
L
Bakasura
2
15
2
0.2
L
Arachne
siyeonie
Arachne
0
18
3
0.08
W
Fenrir
sodykai92
Fenrir
12
12
11
1.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,981
Damage
87,719
116,122
Taken
95,276
77,240
Mitigated
57,948
24,587
Healing
33,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
18,557
7,981
0
7,475
21,375
9,106
2,021
4,973
16,346
0
119,418
L
Fafnir
Civilki11a
Fafnir
6,575
2,826
0
10,863
28,800
27,189
805
5,812
22,988
30,997
0
W
Neith
HT-Lyn
Neith
18,263
9,201
0
3,641
11,600
4,634
5,067
1,407
10,113
0
76,489
W
King Arthur
Luizer23
King Arthur
13,224
3,084
528
4,762
19,663
21,820
350
6,419
12,979
0
56,830
L
23,886
2,224
0
1,134
20,505
9,381
1,447
1,589
18,916
82,028
0
L
Sun Wukong
UpstartPrince68
Sun Wukong
19,020
4,082
0
7,658
22,680
20,952
3,232
3,843
18,837
0
64,633
W
Aphrodite
ZaBaTi_
Aphrodite
19,209
4,829
5,415
10,207
20,677
13,483
1,366
8,683
11,394
65,746
0
L
Bakasura
9,080
5,667
0
2,700
22,803
9,559
4,265
4,104
18,699
0
41,337
L
Arachne
siyeonie
Arachne
6,420
3,736
0
2,232
21,334
10,159
653
3,861
17,473
0
38,189
W
Fenrir
sodykai92
Fenrir
18,466
7,994
0
1,963
21,961
8,905
1,522
8,979
12,419
0
47,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,710
Gold Earned
63,954
404
Minions Killed
538
0
Camps Cleared
0
2,004,926
Distance Traveled
2,347,739
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,376
575
171
7
0
528,912
0
L
Fafnir
11,586
463
36
1
0
394,981
0
W
Neith
13,802
552
125
5
0
440,533
0
W
King Arthur
11,938
478
86
3
0
485,064
2
L
Kukulkan
12,887
515
126
5
0
409,950
0
L
Sun Wukong
14,366
575
90
4
0
456,374
0
W
Aphrodite
11,951
478
83
3
0
448,733
1
L
Bakasura
10,791
432
97
4
0
367,271
0
L
Arachne
9,080
363
55
2
0
376,350
3
W
Fenrir
11,887
475
73
3
0
444,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role