Player Matchup

Ymir
Ymir
CuJO__28
Ymir
Level 129
God Stats
4W - 1L
1,780 SR
Queue Stats
258W - 250L
1,601 Elo+
Party 1
Medusa
Medusa
Grizzle-95
Medusa
Level 88
God Stats
3W - 3L
1,637 SR
Queue Stats
65W - 65L
1,507 Elo+
Party 1
Discordia
Discordia
Kebiruto
Discordia
Level 139
God Stats
3W - 0L
1,838 SR
Queue Stats
125W - 93L
1,679 Elo+
Party 1
Team Averages
Level 119
1,751 SR
1,596 Elo+

VS

Team Averages
Level 85
1,677 SR
1,551 Elo+
Morgan Le Fay
Morgan Le Fay
FedeFoxxy90
Morgan Le Fay
Level 160
God Stats
8W - 12L
1,600 SR
Queue Stats
190W - 169L
1,568 Elo+
Solo
Jormungandr
Jormungandr
NukaTuka
Jormungandr
Level 30
God Stats
0W - 1L
1,590 SR
Queue Stats
56W - 28L
1,697 Elo+
Solo
Medusa
Medusa
VLONE DRE8695
Medusa
Level 65
God Stats
14W - 7L
1,842 SR
Queue Stats
614W - 662L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 1 / 10
10,549
659
4,305
18,351
19,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Grizzle-95
Medusa
16
8 / 2 / 3
11,574
723
12,075
9,430
3,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Kebiruto
Discordia
16
3 / 3 / 9
11,289
706
20,687
11,380
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FedeFoxxy90
Morgan Le Fay
16
3 / 1 / 3
10,524
658
14,847
12,435
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
NukaTuka
Jormungandr
13
2 / 4 / 3
9,571
598
9,119
18,615
13,606
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 8 / 2
9,360
585
8,261
14,808
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
6
6
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
10
7
L
Morgan Le Fay
FedeFoxxy90
Morgan Le Fay
3
1
3
4.5
W
Medusa
Grizzle-95
Medusa
8
2
3
4.75
W
Discordia
Kebiruto
Discordia
3
3
9
2.5
L
Jormungandr
NukaTuka
Jormungandr
2
4
3
0.88
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,067
Damage
32,227
39,161
Taken
45,858
26,080
Mitigated
23,507
9,107
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,305
787
210
2,976
18,351
19,045
137
11,999
6,352
16,467
0
L
Morgan Le Fay
FedeFoxxy90
Morgan Le Fay
14,847
873
0
2,817
12,435
4,931
61
7,673
4,762
52,607
0
W
Medusa
Grizzle-95
Medusa
12,075
3,035
567
2,267
9,430
3,350
15
6,188
3,242
0
48,797
W
Discordia
Kebiruto
Discordia
20,687
1,211
390
2,697
11,380
3,685
770
5,779
5,601
68,351
0
L
Jormungandr
NukaTuka
Jormungandr
9,119
1,314
647
2,982
18,615
13,606
15
7,297
11,318
33,992
0
L
8,261
2,886
780
910
14,808
4,970
606
10,022
4,786
0
36,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,412
Gold Earned
29,455
206
Minions Killed
193
0
Camps Cleared
0
903,879
Distance Traveled
853,364
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,549
659
38
2
0
305,907
0
L
Morgan Le Fay
10,524
658
98
6
0
326,589
4
W
Medusa
11,574
723
65
4
0
296,410
4
W
Discordia
11,289
706
103
6
0
301,562
1
L
Jormungandr
9,571
598
40
3
0
268,122
0
L
Medusa
9,360
585
55
3
0
258,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role