Player Matchup

Raijin
Raijin
Kaffeejunkie
Raijin
Level 121
God Stats
0W - 3L
1,285 SR
Queue Stats
37W - 48L
1,477 Elo+
Solo
Chiron
Chiron
Klötus
Chiron
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
153W - 155L
1,492 Elo+
Solo
Osiris
Osiris
PaTToNeiToR
Osiris
Level 155
God Stats
6W - 10L
1,546 SR
Queue Stats
564W - 554L
1,555 Elo+
Solo
Cupid
Cupid
WolverStone
Cupid
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,604 Elo+
Party 2
Kuzenbo
Kuzenbo
XYelaWolf
Kuzenbo
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,531 Elo+
Party 2
Team Averages
Level 128
1,466 SR
1,532 Elo+

VS

Team Averages
Level 119
1,331 SR
1,599 Elo+
Odin
Odin
Akinawen
Odin
Level 73
God Stats
3W - 4L
1,464 SR
Queue Stats
379W - 367L
1,607 Elo+
Solo
Kumbhakarna
Kumbhakarna
Henex
Kumbhakarna
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 132L
1,582 Elo+
Solo
Vamana
Vamana
IVVONA
Vamana
Level 160
God Stats
3W - 4L
1,087 SR
Queue Stats
316W - 281L
1,590 Elo+
Solo
Jormungandr
Jormungandr
cleomenia
Jormungandr
Level 88
God Stats
3W - 3L
1,311 SR
Queue Stats
311W - 307L
1,604 Elo+
Party 1
Geb
Geb
wodkalord
Geb
Level 125
God Stats
4W - 5L
1,291 SR
Queue Stats
199W - 195L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
4 / 7 / 8
10,042
717
20,198
16,430
8,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Klötus
Chiron
15
2 / 8 / 13
9,372
669
17,864
16,787
8,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Osiris
18
6 / 3 / 10
10,984
785
17,874
23,799
33,950
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 7 / 7
9,580
684
16,494
17,486
8,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
XYelaWolf
Kuzenbo
18
5 / 3 / 14
10,390
742
16,551
24,131
36,028
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
10 / 3 / 15
12,157
868
21,860
15,806
17,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kumbhakarna
Henex
Kumbhakarna
16
3 / 6 / 12
10,340
739
9,480
21,780
22,376
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
IVVONA
Vamana
20
8 / 3 / 13
13,113
937
27,506
22,485
16,485
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
cleomenia
Jormungandr
16
2 / 5 / 15
10,376
741
17,068
17,151
14,458
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
5 / 3 / 18
11,131
795
12,828
28,995
26,438
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
101
20
Kills
28
28
Deaths
20
52
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Odin
10
3
15
5.83
W
Kumbhakarna
Henex
Kumbhakarna
3
6
12
1.5
W
Vamana
IVVONA
Vamana
8
3
13
4.83
L
Raijin
4
7
8
1.14
L
Chiron
Klötus
Chiron
2
8
13
1.06
L
Osiris
6
3
10
3.67
L
3
7
7
0.93
L
Kuzenbo
XYelaWolf
Kuzenbo
5
3
14
4
W
Jormungandr
cleomenia
Jormungandr
2
5
15
1.9
W
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,981
Damage
88,742
98,633
Taken
106,217
95,486
Mitigated
96,812
37,537
Healing
40,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
21,860
2,829
2,243
3,390
15,806
17,055
959
6,620
8,773
0
37,623
W
Kumbhakarna
Henex
Kumbhakarna
9,480
712
2,293
2,755
21,780
22,376
12
6,825
14,580
20,230
0
W
Vamana
IVVONA
Vamana
27,506
9,409
1,960
7,499
22,485
16,485
1,751
8,667
13,488
45
49,713
L
Raijin
20,198
2,465
893
2,730
16,430
8,186
29
5,560
10,870
40,085
0
L
Chiron
Klötus
Chiron
17,864
10,967
4,019
3,733
16,787
8,447
202
6,657
10,054
0
26,940
L
Osiris
17,874
3,522
2,526
5,961
23,799
33,950
0
9,965
13,834
0
25,018
L
16,494
7,540
3,333
4,236
17,486
8,875
176
8,315
9,171
0
26,092
L
Kuzenbo
XYelaWolf
Kuzenbo
16,551
4,751
3,389
6,717
24,131
36,028
56
8,924
15,207
27,494
0
W
Jormungandr
cleomenia
Jormungandr
17,068
2,441
2,439
2,212
17,151
14,458
842
5,937
10,545
37,150
0
W
12,828
1,596
5,336
10,360
28,995
26,438
546
8,700
19,900
24,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,368
Gold Earned
57,117
138
Minions Killed
165
0
Camps Cleared
0
1,112,138
Distance Traveled
1,275,675
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,157
868
26
2
0
266,561
0
W
Kumbhakarna
10,340
739
33
2
0
244,119
1
W
Vamana
13,113
937
40
3
0
280,740
2
L
Raijin
10,042
717
38
3
0
199,116
2
L
Chiron
9,372
669
26
2
0
196,464
0
L
Osiris
10,984
785
32
2
0
245,013
1
L
Cupid
9,580
684
27
2
0
213,099
1
L
Kuzenbo
10,390
742
15
1
0
258,446
4
W
Jormungandr
10,376
741
39
3
0
222,537
5
W
Geb
11,131
795
27
2
0
261,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role