Player Matchup

Yemoja
Yemoja
Silver I
BappoAkira
Yemoja
Silver I
Level 80
God Stats
2W - 0L
1,434 SR
Queue Stats
11W - 13L
1,473 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Chikoperro123
Zhong Kui
Gold IV
Level 145
God Stats
2W - 0L
1,285 SR
Queue Stats
63W - 52L
1,490 MMR
Solo
Chiron
Chiron
Silver IV
GurtTheGirthy
Chiron
Silver IV
Level 108
God Stats
1W - 1L
1,710 SR
Queue Stats
53W - 57L
1,420 MMR
Party 2
Arachne
Arachne
Gold IV
ItZz_MaaGiiKzZ
Arachne
Gold IV
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 76L
1,439 MMR
Solo
Thoth
Thoth
Gold V
MrStalIion
Thoth
Gold V
Level 107
God Stats
6W - 2L
1,478 SR
Queue Stats
107W - 115L
1,508 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,481 SR
1,466 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,514 SR
1,457 MMR
Cabrakan
Cabrakan
Gold IV
Kaasah
Cabrakan
Gold IV
Level 127
God Stats
2W - 2L
1,624 SR
Queue Stats
384W - 393L
1,436 MMR
Solo
Pele
Pele
Bronze III
LrxiD
Pele
Bronze III
Level 62
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
OnLy_Sub-zero
Chang'e
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,460 MMR
Solo
Merlin
Merlin
Platinum IV
SKRAPi__K0K0
Merlin
Platinum IV
Level 157
God Stats
0W - 1L
1,417 SR
Queue Stats
238W - 233L
1,477 MMR
Solo
Apollo
Apollo
Bronze III
Velocity Alloy
Apollo
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BappoAkira
Yemoja
9
0 / 0 / 4
5,501
550
624
1,723
795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Chikoperro123
Zhong Kui
11
0 / 0 / 1
6,305
631
3,243
4,948
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 3
6,665
667
4,871
4,267
1,232
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 0 / 1
6,741
674
3,537
6,305
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
11
7 / 0 / 0
7,175
718
6,769
3,405
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NemesisGilgameshSetMorgan Le FayCthulhu

VS

Bans
PersephoneDanzaburouScyllaAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kaasah
Cabrakan
8
0 / 2 / 0
4,473
447
1,482
5,566
2,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
LrxiD
Pele
8
0 / 2 / 0
4,921
492
431
6,775
1,793
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
9
0 / 0 / 0
5,086
509
2,819
6,559
3,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
10
0 / 6 / 0
5,405
541
1,510
8,031
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 0
4,951
495
1,125
5,972
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
13
Kills
0
0
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BappoAkira
Yemoja
0
0
4
2
W
Zhong Kui
Chikoperro123
Zhong Kui
0
0
1
0.5
W
2
0
3
3.5
W
4
0
1
4.5
L
Cabrakan
Kaasah
Cabrakan
0
2
0
0
L
Pele
LrxiD
Pele
0
2
0
0
W
Thoth
7
0
0
7
L
Chang'e
0
0
0
0
L
Merlin
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,044
Damage
7,367
20,648
Taken
32,903
9,854
Mitigated
11,104
11,049
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BappoAkira
Yemoja
624
243
1,626
198
1,723
795
43
336
1,387
7,109
0
W
Zhong Kui
Chikoperro123
Zhong Kui
3,243
966
0
3,424
4,948
4,170
0
2,020
2,928
29,724
5,086
W
4,871
1,759
0
1,786
4,267
1,232
605
703
3,564
0
42,196
W
3,537
2,158
0
3,515
6,305
2,630
0
1,475
4,830
0
43,058
L
Cabrakan
Kaasah
Cabrakan
1,482
338
105
725
5,566
2,213
0
1,151
4,296
8,206
0
L
Pele
LrxiD
Pele
431
39
0
1,784
6,775
1,793
0
1,354
5,377
0
26,122
W
Thoth
6,769
233
0
500
3,405
1,027
287
1,277
2,128
39,499
0
L
Chang'e
2,819
209
236
3,431
6,559
3,975
0
2,859
3,700
23,832
0
L
Merlin
1,510
41
0
1,279
8,031
2,191
0
4,303
3,340
36,713
0
L
1,125
776
0
1,330
5,972
932
0
255
5,717
0
27,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,387
Gold Earned
24,836
341
Minions Killed
271
0
Camps Cleared
0
1,001,394
Distance Traveled
922,960
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,501
550
11
1
0
169,973
4
W
Zhong Kui
6,305
631
72
7
0
183,564
3
W
Chiron
6,665
667
87
9
0
191,215
3
W
Arachne
6,741
674
89
9
0
242,709
1
L
Cabrakan
4,473
447
20
2
0
189,350
4
L
Pele
4,921
492
62
6
0
212,238
0
W
Thoth
7,175
718
82
8
0
213,933
3
L
Chang'e
5,086
509
53
5
0
177,155
0
L
Merlin
5,405
541
82
8
0
175,628
2
L
Apollo
4,951
495
54
5
0
168,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role