Player Matchup

Gilgamesh
Gilgamesh
LoyaltyFirst76
Gilgamesh
Level 149
God Stats
25W - 22L
1,484 SR
Queue Stats
402W - 363L
1,538 Elo+
Party 1
Da Ji
Da Ji
T0PG0053
Da Ji
Level 109
God Stats
5W - 1L
1,859 SR
Queue Stats
36W - 15L
1,831 Elo+
Party 1
Persephone
Persephone
TurboBoi
Persephone
Level 19
God Stats
18W - 18L
1,489 SR
Queue Stats
31W - 34L
1,447 Elo+
Solo
Team Averages
Level 92
1,611 SR
1,606 Elo+

VS

Team Averages
Level 86
1,568 SR
1,463 Elo+
Terra
Terra
BEAVERWARFARE57
Terra
Level 127
God Stats
9W - 8L
1,409 SR
Queue Stats
89W - 129L
1,350 Elo+
Solo
Merlin
Merlin
Muddybiker16
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
QXT_Enigma
Bakasura
Level 128
God Stats
14W - 15L
1,794 SR
Queue Stats
214W - 250L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LoyaltyFirst76
Gilgamesh
14
3 / 4 / 9
10,537
702
8,053
12,672
14,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
T0PG0053
Da Ji
14
8 / 6 / 7
10,723
715
17,676
13,093
4,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
TurboBoi
Persephone
15
5 / 2 / 7
11,366
758
16,898
8,960
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 3
11,446
763
9,843
20,703
16,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
9
1 / 9 / 3
8,425
562
2,474
8,726
1,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
QXT_Enigma
Bakasura
15
5 / 5 / 2
10,371
691
8,229
21,642
10,818
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
16
Kills
13
12
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
7
3
3
2.83
W
Gilgamesh
LoyaltyFirst76
Gilgamesh
3
4
9
1.88
L
Merlin
1
9
3
0.28
L
Bakasura
QXT_Enigma
Bakasura
5
5
2
1.2
W
Da Ji
T0PG0053
Da Ji
8
6
7
1.92
W
Persephone
TurboBoi
Persephone
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,627
Damage
20,546
34,725
Taken
51,071
21,919
Mitigated
29,380
7,095
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,843
1,004
1,304
8,463
20,703
16,675
0
7,432
12,823
25,493
0
W
Gilgamesh
LoyaltyFirst76
Gilgamesh
8,053
2,201
0
3,783
12,672
14,358
461
4,915
7,388
0
38,447
L
Merlin
2,474
301
0
0
8,726
1,887
0
1,460
7,183
12,884
0
L
Bakasura
QXT_Enigma
Bakasura
8,229
4,833
0
5,483
21,642
10,818
108
7,047
14,081
0
35,709
W
Da Ji
T0PG0053
Da Ji
17,676
3,752
0
1,071
13,093
4,594
987
4,545
7,794
86
38,318
W
Persephone
TurboBoi
Persephone
16,898
712
0
2,241
8,960
2,967
1,030
2,711
5,822
54,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
30,242
179
Minions Killed
105
0
Camps Cleared
0
810,011
Distance Traveled
688,835
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,446
763
25
2
0
253,978
2
W
Gilgamesh
10,537
702
60
4
0
273,119
4
L
Merlin
8,425
562
9
1
0
135,033
4
L
Bakasura
10,371
691
71
5
0
299,824
4
W
Da Ji
10,723
715
37
2
0
265,156
2
W
Persephone
11,366
758
82
5
0
271,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role