Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Crewlik
Danzaburou
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Hypnoticside94
Ymir
Level 18
God Stats
6W - 1L
1,955 SR
Queue Stats
21W - 23L
1,391 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Siniykolpak
Tsukuyomi
Level 16
God Stats
0W - 4L
1,215 SR
Queue Stats
15W - 19L
1,286 Elo+
Solo
Anubis
Anubis
chenkion02
Anubis
Level 26
God Stats
1W - 1L
1,672 SR
Queue Stats
19W - 21L
1,380 Elo+
Party 2
Team Averages
Level 19
1,568 SR
1,411 Elo+

VS

Team Averages
Level 18
1,464 SR
1,438 Elo+
Khepri
Khepri
 
Khepri
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
GaneshOrTroll
Chiron
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 200L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
Goncalves47
Sun Wukong
Level 18
God Stats
3W - 1L
1,417 SR
Queue Stats
5W - 2L
1,482 Elo+
Solo
Arachne
Arachne
Szef00l666
Arachne
Level 22
God Stats
24W - 17L
1,563 SR
Queue Stats
69W - 71L
1,402 Elo+
Solo
Olorun
Olorun
moustakalis
Olorun
Level 16
God Stats
4W - 6L
1,340 SR
Queue Stats
59W - 80L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 8 / 0
6,436
460
3,534
11,303
6,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Crewlik
Danzaburou
12
0 / 3 / 0
6,865
490
3,495
8,348
2,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 5
6,904
493
4,511
10,420
7,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
Siniykolpak
Tsukuyomi
10
0 / 5 / 2
6,323
452
2,559
8,714
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
chenkion02
Anubis
11
5 / 5 / 2
6,819
487
9,012
9,416
4,631
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 1 / 10
6,729
481
2,640
5,420
2,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 0 / 4
9,119
651
9,847
5,837
2,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Goncalves47
Sun Wukong
13
6 / 0 / 3
8,181
584
3,743
7,389
7,559
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Szef00l666
Arachne
15
8 / 0 / 6
9,065
648
6,887
9,116
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
11
4 / 6 / 4
6,675
477
8,324
9,577
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
24
24
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
0
0
W
Khepri
 
Khepri
0
1
10
5
L
Danzaburou
Crewlik
Danzaburou
0
3
0
0
W
6
0
4
8
W
Sun Wukong
Goncalves47
Sun Wukong
6
0
3
7.5
L
2
3
5
1.5
L
Tsukuyomi
Siniykolpak
Tsukuyomi
0
5
2
0.2
W
Arachne
Szef00l666
Arachne
8
0
6
11
L
Anubis
chenkion02
Anubis
5
5
2
1.2
W
Olorun
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,111
Damage
31,441
48,201
Taken
37,339
23,192
Mitigated
18,570
11,886
Healing
14,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,534
659
0
1,219
11,303
6,062
0
570
10,733
0
30,163
W
Khepri
 
Khepri
2,640
512
0
1,179
5,420
2,948
114
3,748
1,672
18,909
0
L
Danzaburou
Crewlik
Danzaburou
3,495
1,119
0
2,120
8,348
2,507
0
0
8,348
0
39,387
W
9,847
2,942
210
3,576
5,837
2,246
1,809
770
5,067
0
67,044
W
Sun Wukong
Goncalves47
Sun Wukong
3,743
1,154
104
1,784
7,389
7,559
2,109
1,119
6,270
0
33,044
L
4,511
1,536
0
2,560
10,420
7,686
0
5,388
5,032
10,524
0
L
Tsukuyomi
Siniykolpak
Tsukuyomi
2,559
746
0
2,469
8,714
2,306
0
260
8,454
0
27,419
W
Arachne
Szef00l666
Arachne
6,887
5,102
0
4,287
9,116
3,636
0
123
8,993
0
71,487
L
Anubis
chenkion02
Anubis
9,012
519
0
3,518
9,416
4,631
0
5,229
4,187
41,755
0
W
Olorun
8,324
3,822
596
2,587
9,577
2,181
1,098
7,763
1,814
25,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,347
Gold Earned
39,769
276
Minions Killed
399
0
Camps Cleared
0
1,139,263
Distance Traveled
1,326,328
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,436
460
59
4
0
207,026
0
W
Khepri
6,729
481
33
2
0
260,637
2
L
Danzaburou
6,865
490
79
6
0
245,030
1
W
Chiron
9,119
651
129
9
0
263,064
1
W
Sun Wukong
8,181
584
70
5
0
253,727
0
L
Ymir
6,904
493
12
1
0
243,215
3
L
Tsukuyomi
6,323
452
62
4
0
229,862
1
W
Arachne
9,065
648
135
10
0
311,316
0
L
Anubis
6,819
487
64
5
0
214,130
4
W
Olorun
6,675
477
32
2
0
237,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role