Player Matchup

Fenrir
Fenrir
Wight_Wolf91
Fenrir
Level 88
God Stats
4W - 10L
1,206 SR
Queue Stats
421W - 543L
1,393 Elo+
Party 1
Bacchus
Bacchus
supportt-
Bacchus
Level 11
God Stats
10W - 9L
1,576 SR
Queue Stats
27W - 35L
1,419 Elo+
Solo
Freya
Freya
xStormOfDoubtx
Freya
Level 72
God Stats
6W - 4L
1,657 SR
Queue Stats
278W - 332L
1,381 Elo+
Party 1
Team Averages
Level 57
1,479 SR
1,398 Elo+

VS

Team Averages
Level 103
1,556 SR
1,532 Elo+
Chaac
Chaac
Kid_Psyko
Chaac
Level 157
God Stats
3W - 1L
1,726 SR
Queue Stats
228W - 173L
1,569 Elo+
Party 2
Zeus
Zeus
TwoHeems
Zeus
Level 148
God Stats
4W - 4L
1,442 SR
Queue Stats
176W - 178L
1,526 Elo+
Party 2
Scylla
Scylla
mushy_tomato4
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 5 / 7
9,883
659
7,163
15,976
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
supportt-
Bacchus
13
4 / 3 / 9
9,856
657
8,541
17,300
18,057
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 6 / 5
10,010
667
7,614
14,005
5,816
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kid_Psyko
Chaac
13
3 / 4 / 7
9,980
665
11,548
18,505
19,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
16
11 / 2 / 2
11,897
793
19,472
5,785
1,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 8 / 12
9,573
638
3,759
10,687
6,563
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
14
Kills
14
14
Deaths
14
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
Kid_Psyko
Chaac
3
4
7
1.63
W
Zeus
11
2
2
6
L
Fenrir
5
5
7
1.7
W
0
8
12
0.75
L
Bacchus
supportt-
Bacchus
4
3
9
2.83
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,318
Damage
34,779
47,281
Taken
34,977
31,938
Mitigated
27,653
8,239
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Kid_Psyko
Chaac
11,548
2,579
0
4,458
18,505
19,125
840
8,301
9,824
0
27,148
W
Zeus
19,472
939
0
671
5,785
1,965
665
2,870
2,823
60,089
0
L
Fenrir
7,163
1,427
0
3,331
15,976
8,065
280
9,351
6,206
0
12,255
W
3,759
1,051
0
931
10,687
6,563
838
4,984
5,350
11,275
0
L
Bacchus
supportt-
Bacchus
8,541
1,259
231
735
17,300
18,057
0
7,257
9,481
28,198
0
L
7,614
2,880
0
3,942
14,005
5,816
0
6,068
7,526
37,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
31,450
99
Minions Killed
124
0
Camps Cleared
0
745,084
Distance Traveled
701,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,980
665
29
2
0
238,178
0
W
Zeus
11,897
793
86
6
0
251,028
0
L
Fenrir
9,883
659
12
1
0
257,651
0
W
Scylla
9,573
638
9
1
0
212,586
0
L
Bacchus
9,856
657
23
2
0
261,596
0
L
Freya
10,010
667
64
4
0
225,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role