Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Glunzhammeken
Baba Yaga
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 83L
1,446 Elo+
Solo
Danzaburou
Danzaburou
TioDre
Danzaburou
Level 69
God Stats
37W - 27L
1,660 SR
Queue Stats
181W - 172L
1,531 Elo+
Solo
Fenrir
Fenrir
lLocoCarnage
Fenrir
Level 160
God Stats
5W - 5L
1,428 SR
Queue Stats
380W - 334L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
morganSU
Gilgamesh
Level 65
God Stats
10W - 11L
1,504 SR
Queue Stats
278W - 267L
1,532 Elo+
Solo
Team Averages
Level 116
1,519 SR
1,516 Elo+

VS

Team Averages
Level 102
1,534 SR
1,592 Elo+
Nemesis
Nemesis
Mrleunam
Nemesis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,761 Elo+
Solo
Tyr
Tyr
Vickappa
Tyr
Level 69
God Stats
1W - 1L
1,343 SR
Queue Stats
106W - 84L
1,575 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
abyssbride
Morgan Le Fay
Level 146
God Stats
9W - 4L
1,723 SR
Queue Stats
74W - 84L
1,577 Elo+
Solo
Jormungandr
Jormungandr
drra9
Jormungandr
Level 99
God Stats
6W - 1L
1,500 SR
Queue Stats
178W - 189L
1,489 Elo+
Solo
Izanami
Izanami
gostothebeast
Izanami
Level 125
God Stats
92W - 69L
1,603 SR
Queue Stats
159W - 161L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 1 / 2
8,455
604
9,928
8,868
9,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
Glunzhammeken
Baba Yaga
12
2 / 5 / 2
7,395
528
9,151
8,025
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TioDre
Danzaburou
11
0 / 5 / 3
7,056
504
6,080
10,786
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
12
3 / 6 / 3
7,359
526
3,844
11,348
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
morganSU
Gilgamesh
12
2 / 3 / 3
8,055
575
4,548
10,135
4,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mrleunam
Nemesis
14
7 / 2 / 8
8,296
593
7,469
10,278
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 3 / 1
6,908
493
2,848
11,480
5,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
abyssbride
Morgan Le Fay
13
2 / 3 / 8
7,641
546
6,826
8,100
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
drra9
Jormungandr
13
4 / 0 / 13
8,467
605
4,960
7,113
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
15
7 / 2 / 4
9,373
670
10,759
10,563
3,358
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
10
Kills
20
20
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
1
2
4
L
Baba Yaga
Glunzhammeken
Baba Yaga
2
5
2
0.6
W
Nemesis
Mrleunam
Nemesis
7
2
8
5.5
L
Danzaburou
TioDre
Danzaburou
0
5
3
0.3
W
0
3
1
0.17
W
Morgan Le Fay
abyssbride
Morgan Le Fay
2
3
8
2
W
Jormungandr
drra9
Jormungandr
4
0
13
10.5
W
Izanami
7
2
4
4.5
L
Fenrir
3
6
3
0.75
L
Gilgamesh
morganSU
Gilgamesh
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,551
Damage
32,862
49,162
Taken
47,534
24,616
Mitigated
20,909
12,727
Healing
16,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,928
519
0
5,501
8,868
9,816
78
1,143
7,725
47,715
0
L
Baba Yaga
Glunzhammeken
Baba Yaga
9,151
491
0
2,204
8,025
3,050
0
1,864
6,161
45,965
0
W
Nemesis
Mrleunam
Nemesis
7,469
3,683
0
1,375
10,278
4,131
0
4,440
5,718
0
46,410
L
Danzaburou
TioDre
Danzaburou
6,080
3,372
0
3,042
10,786
3,265
862
1,555
9,231
0
43,077
W
2,848
702
0
4,234
11,480
5,733
0
7,318
3,412
0
32,781
W
Morgan Le Fay
abyssbride
Morgan Le Fay
6,826
515
0
2,164
8,100
2,810
0
3,569
4,501
53,112
0
W
Jormungandr
drra9
Jormungandr
4,960
834
0
2,764
7,113
4,877
83
2,407
4,676
19,399
0
W
Izanami
10,759
6,741
0
6,061
10,563
3,358
1,649
415
10,148
0
77,028
L
Fenrir
3,844
276
0
1,233
11,348
4,087
0
3,863
7,485
0
37,973
L
Gilgamesh
morganSU
Gilgamesh
4,548
710
0
747
10,135
4,398
42
3,361
6,774
0
18,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,320
Gold Earned
40,685
356
Minions Killed
440
0
Camps Cleared
0
1,350,507
Distance Traveled
1,412,285
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,455
604
91
7
0
267,799
3
L
Baba Yaga
7,395
528
91
7
0
271,292
4
W
Nemesis
8,296
593
81
6
0
320,660
4
L
Danzaburou
7,056
504
76
5
0
244,350
4
W
Tyr
6,908
493
67
5
0
280,627
1
W
Morgan Le Fay
7,641
546
108
8
0
276,777
3
W
Jormungandr
8,467
605
38
3
0
270,258
3
W
Izanami
9,373
670
146
10
0
263,963
5
L
Fenrir
7,359
526
67
5
0
277,598
2
L
Gilgamesh
8,055
575
31
2
0
289,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role