Player Matchup
Team Averages
Bronze III
Average Tier
Level 154
1,500 SR
1,500
MMR
VS
Team Averages
Gold IV
Average Tier
Level 102
1,430 SR
1,455
MMR
Erlang Shen
Gold IV
Level 102
God Stats
1W - 2L
1,430 SR
Queue Stats
25W - 29L
1,455
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
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Tiamat
13
0 / 3 / 0
7,366
737
4,254
8,296
7,668
Tainted Steel
+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
S9 Divine Ruin
+100
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
Jade Mountain Helm
+20
Magical Power
+20
Physical Protection
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Colorful Bluntt
Erlang Shen
15
3 / 0 / 0
8,544
854
5,867
8,988
5,503
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Runic Shield
+30
Physical Power
+50
Magical Protection
+150
Health
AURA - Enemy gods within 55 units have their Magical Power reduced by 50.
Qin's Sais
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
8,544
854
95
10
0
215,665
1
L
7,366
737
76
8
0
178,690
1