Player Matchup

Sobek
Sobek
AnubisDB
Sobek
Level 105
God Stats
16W - 20L
1,471 SR
Queue Stats
919W - 1,069L
1,372 Elo+
Solo
Agni
Agni
Brzil-_-Carbon
Agni
Level 77
God Stats
31W - 33L
1,445 SR
Queue Stats
138W - 143L
1,398 Elo+
Solo
Neith
Neith
ChtitGzuS
Neith
Level 84
God Stats
140W - 161L
1,510 SR
Queue Stats
385W - 474L
1,414 Elo+
Solo
Fenrir
Fenrir
TSacha24
Fenrir
Level 64
God Stats
2W - 1L
1,868 SR
Queue Stats
55W - 54L
1,441 Elo+
Party 1
Nemesis
Nemesis
eDempya
Nemesis
Level 93
God Stats
20W - 15L
1,478 SR
Queue Stats
82W - 81L
1,472 Elo+
Party 1
Team Averages
Level 85
1,555 SR
1,419 Elo+

VS

Team Averages
Level 83
1,589 SR
1,451 Elo+
Camazotz
Camazotz
CALAMAR-_RABIOSO
Camazotz
Level 99
God Stats
1W - 3L
1,376 SR
Queue Stats
235W - 280L
1,417 Elo+
Party 2
Neith
Neith
ImJavivi
Neith
Level 58
God Stats
9W - 8L
1,591 SR
Queue Stats
141W - 185L
1,410 Elo+
Party 2
Sol
Sol
RS Silver03
Sol
Level 110
God Stats
11W - 12L
1,547 SR
Queue Stats
140W - 130L
1,494 Elo+
Solo
Khepri
Khepri
RoyaLAbjar
Khepri
Level 77
God Stats
1W - 1L
1,743 SR
Queue Stats
99W - 100L
1,519 Elo+
Solo
Arachne
Arachne
jesus4503
Arachne
Level 69
God Stats
5W - 6L
1,689 SR
Queue Stats
183W - 218L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AnubisDB
Sobek
7
1 / 1 / 3
4,828
536
1,045
5,795
3,005
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 1
5,227
581
2,282
3,406
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
ChtitGzuS
Neith
10
2 / 0 / 1
5,706
634
4,113
3,192
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Boots

Boots

+6%
Movement Speed

Fenrir
TSacha24
Fenrir
9
1 / 3 / 1
5,339
593
4,182
6,639
2,493
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
eDempya
Nemesis
9
2 / 0 / 2
5,188
576
2,314
4,666
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 0
5,190
577
2,770
7,262
2,044
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
ImJavivi
Neith
2
0 / 1 / 0
3,267
363
0
765
112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 2 / 1
5,406
601
3,810
5,615
1,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
RoyaLAbjar
Khepri
8
0 / 1 / 0
4,015
446
1,054
4,869
2,241
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
jesus4503
Arachne
2
1 / 1 / 0
3,546
394
239
1,220
330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
6
6
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
AnubisDB
Sobek
1
1
3
2.5
W
1
2
1
0.75
L
3
2
0
1.5
W
Neith
ChtitGzuS
Neith
2
0
1
2.5
L
Neith
ImJavivi
Neith
0
1
0
0
L
2
2
1
1.25
L
Khepri
RoyaLAbjar
Khepri
0
1
0
0
W
Fenrir
TSacha24
Fenrir
1
3
1
0.5
W
Nemesis
eDempya
Nemesis
2
0
2
3
L
Arachne
jesus4503
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,936
Damage
7,873
23,698
Taken
19,731
8,805
Mitigated
6,309
8,995
Healing
6,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AnubisDB
Sobek
1,045
320
0
2,662
5,795
3,005
112
1,688
4,107
12,360
0
W
2,282
178
0
801
3,406
935
31
1,070
2,336
25,828
0
L
2,770
734
0
3,009
7,262
2,044
0
0
7,262
0
19,944
W
Neith
ChtitGzuS
Neith
4,113
2,850
0
2,299
3,192
921
530
914
2,278
0
32,121
L
Neith
ImJavivi
Neith
0
0
0
142
765
112
0
285
480
0
809
L
3,810
1,034
0
2,229
5,615
1,582
273
2,650
2,811
27,651
0
L
Khepri
RoyaLAbjar
Khepri
1,054
59
0
895
4,869
2,241
0
52
4,817
11,060
0
W
Fenrir
TSacha24
Fenrir
4,182
1,155
0
1,467
6,639
2,493
0
0
6,639
0
24,194
W
Nemesis
eDempya
Nemesis
2,314
1,162
0
1,766
4,666
1,451
0
1,192
3,474
0
22,050
L
Arachne
jesus4503
Arachne
239
164
0
482
1,220
330
0
146
1,034
0
3,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,288
Gold Earned
21,424
255
Minions Killed
124
0
Camps Cleared
0
831,747
Distance Traveled
537,814
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,828
536
20
2
0
171,075
4
W
Agni
5,227
581
61
7
0
162,400
2
L
Camazotz
5,190
577
40
4
0
173,728
2
W
Neith
5,706
634
65
7
0
132,887
0
L
Neith
3,267
363
4
0
0
34,814
0
L
Sol
5,406
601
55
6
0
148,026
1
L
Khepri
4,015
446
15
2
0
138,442
1
W
Fenrir
5,339
593
51
6
0
158,219
1
W
Nemesis
5,188
576
58
6
0
207,166
0
L
Arachne
3,546
394
10
1
0
42,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role