Player Matchup

Tiamat
Tiamat
Cexul
Tiamat
Level 149
God Stats
20W - 8L
1,883 SR
Queue Stats
729W - 692L
1,540 Elo+
Solo
Agni
Agni
InstaKill27
Agni
Level 86
God Stats
1W - 1L
1,766 SR
Queue Stats
20W - 23L
1,499 Elo+
Solo
Kukulkan
Kukulkan
LogicFears
Kukulkan
Level 142
God Stats
0W - 1L
1,344 SR
Queue Stats
58W - 45L
1,657 Elo+
Party 2
Fenrir
Fenrir
X9556
Fenrir
Level 124
God Stats
0W - 2L
1,645 SR
Queue Stats
82W - 66L
1,573 Elo+
Party 2
Arachne
Arachne
xCocoFlashx
Arachne
Level 119
God Stats
1W - 2L
1,776 SR
Queue Stats
160W - 159L
1,590 Elo+
Solo
Team Averages
Level 124
1,683 SR
1,572 Elo+

VS

Team Averages
Level 87
1,457 SR
1,484 Elo+
Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ChildOfCronos
Hou Yi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,399 Elo+
Party 1
Eset
Eset
LordVonPlo
Eset
Level 128
God Stats
22W - 11L
1,730 SR
Queue Stats
136W - 123L
1,680 Elo+
Solo
Chaac
Chaac
RiceCap
Chaac
Level 4
God Stats
1W - 1L
1,304 SR
Queue Stats
5W - 3L
1,481 Elo+
Party 1
Fenrir
Fenrir
Sigmantra
Fenrir
Level 73
God Stats
1W - 1L
1,254 SR
Queue Stats
14W - 8L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cexul
Tiamat
11
1 / 0 / 1
6,172
617
5,977
4,536
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 2 / 0
4,160
416
403
1,884
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
LogicFears
Kukulkan
10
1 / 3 / 2
5,565
557
2,904
4,701
1,251
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
X9556
Fenrir
9
3 / 2 / 0
5,680
568
3,407
6,532
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
xCocoFlashx
Arachne
10
2 / 3 / 1
5,732
573
3,240
8,387
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 2 / 3
5,821
582
2,185
5,299
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 1
5,649
565
2,224
4,864
1,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
8 / 0 / 1
7,564
756
5,797
3,869
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
RiceCap
Chaac
9
0 / 2 / 0
5,250
525
2,095
8,053
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Sigmantra
Fenrir
8
1 / 1 / 2
5,280
528
2,467
6,406
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
7
Kills
10
10
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
3
0.75
L
Tiamat
Cexul
Tiamat
1
0
1
1.5
W
1
2
1
0.75
L
0
2
0
0
L
Kukulkan
LogicFears
Kukulkan
1
3
2
0.67
W
8
0
1
8.5
W
Chaac
RiceCap
Chaac
0
2
0
0
W
Fenrir
Sigmantra
Fenrir
1
1
2
2
L
Fenrir
X9556
Fenrir
3
2
0
1.5
L
Arachne
xCocoFlashx
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,931
Damage
14,768
26,040
Taken
28,491
10,418
Mitigated
11,454
5,977
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,185
462
0
1,821
5,299
2,567
0
1,241
4,058
20,476
0
L
Tiamat
Cexul
Tiamat
5,977
771
0
1,417
4,536
2,626
0
120
4,109
33,705
0
W
2,224
1,339
0
1,224
4,864
1,599
572
436
4,428
0
27,259
L
403
41
0
500
1,884
422
0
994
756
10,137
0
L
Kukulkan
LogicFears
Kukulkan
2,904
621
0
500
4,701
1,251
0
2,169
2,472
31,749
0
W
5,797
528
0
879
3,869
1,300
814
999
2,804
42,405
0
W
Chaac
RiceCap
Chaac
2,095
546
0
4,216
8,053
3,977
37
5,570
2,483
0
19,033
W
Fenrir
Sigmantra
Fenrir
2,467
266
0
1,810
6,406
2,011
0
954
5,434
0
20,513
L
Fenrir
X9556
Fenrir
3,407
729
0
1,827
6,532
3,860
0
1,574
4,916
0
16,249
L
Arachne
xCocoFlashx
Arachne
3,240
1,733
0
1,733
8,387
2,259
0
2,797
5,498
0
31,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,309
Gold Earned
29,564
247
Minions Killed
301
0
Camps Cleared
0
813,605
Distance Traveled
1,052,575
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,821
582
41
4
0
225,094
1
L
Tiamat
6,172
617
61
6
0
171,041
2
W
Hou Yi
5,649
565
63
6
0
177,285
2
L
Agni
4,160
416
25
3
0
62,431
1
L
Kukulkan
5,565
557
54
5
0
193,619
0
W
Eset
7,564
756
105
11
0
202,262
4
W
Chaac
5,250
525
47
5
0
210,824
1
W
Fenrir
5,280
528
45
5
0
237,110
0
L
Fenrir
5,680
568
30
3
0
183,612
3
L
Arachne
5,732
573
77
8
0
202,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role