Player Matchup

Rama
Rama
 
Rama
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Etern1ty Night
Ra
Level 122
God Stats
9W - 4L
1,823 SR
Queue Stats
151W - 148L
1,586 Elo+
Party 1
He Bo
He Bo
QwееnBoo
He Bo
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 16L
1,684 Elo+
Party 1
Mercury
Mercury
bullymoibaby
Mercury
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 17L
1,717 Elo+
Party 1
Team Averages
Level 82
1,565 SR
1,597 Elo+

VS

Team Averages
Level 91
1,608 SR
1,485 Elo+
Camazotz
Camazotz
 
Camazotz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Cexul
Ganesha
Level 149
God Stats
10W - 8L
1,494 SR
Queue Stats
729W - 692L
1,548 Elo+
Solo
Nox
Nox
ChildOfCronos
Nox
Level 101
God Stats
0W - 1L
1,730 SR
Queue Stats
3W - 3L
1,441 Elo+
Party 2
Bellona
Bellona
RiceCap
Bellona
Level 3
God Stats
1W - 1L
1,657 SR
Queue Stats
5W - 3L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
Sigmantra
Hou Yi
Level 73
God Stats
2W - 1L
1,657 SR
Queue Stats
14W - 8L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
8 / 2 / 8
9,919
709
13,492
10,914
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
 
Hercules
15
6 / 3 / 2
9,103
650
6,146
15,753
10,181
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 4 / 10
8,848
632
9,905
8,599
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
14
5 / 3 / 10
8,876
634
9,488
9,457
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
bullymoibaby
Mercury
12
2 / 6 / 16
8,604
615
4,948
15,234
7,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
9 / 3 / 4
8,782
627
11,612
16,123
7,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ganesha
Cexul
Ganesha
11
2 / 7 / 11
7,007
501
5,151
13,436
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 8 / 8
7,489
535
6,079
9,972
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
RiceCap
Bellona
10
0 / 6 / 3
5,784
413
4,061
7,886
3,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Sigmantra
Hou Yi
11
4 / 5 / 3
6,849
489
4,626
9,834
2,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
47
29
Kills
18
18
Deaths
29
46
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
2
8
6
W
Hercules
 
Hercules
6
3
2
2.33
L
Camazotz
 
Camazotz
9
3
4
3.67
L
Ganesha
Cexul
Ganesha
2
7
11
1.07
L
3
8
8
0.88
W
8
4
10
3.25
W
He Bo
5
3
10
3.33
L
Bellona
RiceCap
Bellona
0
6
3
0.25
L
Hou Yi
Sigmantra
Hou Yi
4
5
3
1.1
W
Mercury
bullymoibaby
Mercury
2
6
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,979
Damage
31,529
59,957
Taken
57,251
28,986
Mitigated
24,894
19,694
Healing
14,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,492
10,527
0
4,807
10,914
4,064
5,240
1,905
9,009
0
65,280
W
Hercules
 
Hercules
6,146
1,932
0
5,534
15,753
10,181
192
756
14,997
0
50,106
L
Camazotz
 
Camazotz
11,612
3,560
0
9,367
16,123
7,487
0
5,231
10,629
0
44,778
L
Ganesha
Cexul
Ganesha
5,151
1,271
0
3,226
13,436
7,085
0
4,622
8,487
15,694
0
L
6,079
0
0
991
9,972
3,756
0
5,699
4,179
24,057
0
W
9,905
866
1,351
2,322
8,599
3,300
520
4,042
4,557
40,919
0
W
He Bo
9,488
1,040
0
3,230
9,457
4,090
0
1,571
7,886
51,184
4,224
L
Bellona
RiceCap
Bellona
4,061
1,104
0
190
7,886
3,760
0
735
7,151
0
15,096
L
Hou Yi
Sigmantra
Hou Yi
4,626
1,954
0
480
9,834
2,806
0
2,974
6,712
0
20,823
W
Mercury
bullymoibaby
Mercury
4,948
1,636
0
2,450
15,234
7,351
1,201
2,956
12,278
0
20,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,350
Gold Earned
35,911
420
Minions Killed
191
0
Camps Cleared
0
1,318,569
Distance Traveled
1,339,474
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,919
709
116
8
0
237,321
2
W
Hercules
9,103
650
93
7
0
257,726
4
L
Camazotz
8,782
627
80
6
0
301,463
3
L
Ganesha
7,007
501
8
1
0
240,758
2
L
Nox
7,489
535
44
3
0
246,346
1
W
Ra
8,848
632
78
6
0
270,968
4
W
He Bo
8,876
634
111
8
0
273,660
3
L
Bellona
5,784
413
31
2
0
299,213
2
L
Hou Yi
6,849
489
28
2
0
251,694
0
W
Mercury
8,604
615
22
2
0
278,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role