Player Matchup

Anubis
Anubis
Haunted Forrest
Anubis
Level 155
God Stats
2W - 1L
1,736 SR
Queue Stats
80W - 60L
1,328 Elo+
Party 1
Rama
Rama
JKedney
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 53L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Rotty Snockets
Cthulhu
Level 121
God Stats
5W - 4L
1,527 SR
Queue Stats
38W - 26L
1,325 Elo+
Party 1
Team Averages
Level 133
1,587 SR
1,374 Elo+

VS

Team Averages
Level 43
1,503 SR
1,406 Elo+
Kukulkan
Kukulkan
Crush_ghost2zomb
Kukulkan
Level 7
God Stats
1W - 3L
1,397 SR
Queue Stats
21W - 21L
1,353 Elo+
Solo
Fenrir
Fenrir
EvenScorpion302
Fenrir
Level 105
God Stats
3W - 2L
1,657 SR
Queue Stats
125W - 148L
1,522 Elo+
Solo
Cerberus
Cerberus
Tito2091
Cerberus
Level 18
God Stats
39W - 28L
1,455 SR
Queue Stats
95W - 80L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 11
9,456
727
9,190
10,680
4,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
JKedney
Rama
15
10 / 2 / 4
10,873
836
14,811
9,363
3,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 4 / 8
10,049
773
8,221
14,095
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
9,693
746
6,331
7,281
2,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 7 / 5
9,769
751
13,491
16,223
8,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Tito2091
Cerberus
12
1 / 7 / 10
9,469
728
5,419
18,255
8,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
16
Kills
12
12
Deaths
16
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
2
5
3.75
L
6
7
5
1.21
W
2
6
11
1.25
W
Rama
JKedney
Rama
10
2
4
6
W
4
4
8
2
L
Cerberus
Tito2091
Cerberus
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,222
Damage
25,241
34,138
Taken
41,759
22,866
Mitigated
19,602
6,694
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,331
547
429
810
7,281
2,679
115
4,032
3,249
29,960
0
L
13,491
4,262
0
2,789
16,223
8,134
90
6,167
10,056
0
29,405
W
9,190
181
0
2,798
10,680
4,262
527
3,057
7,623
37,729
0
W
Rama
JKedney
Rama
14,811
12,411
0
3,311
9,363
3,695
2,075
3,613
5,750
0
38,182
W
8,221
1,288
45
540
14,095
14,909
0
5,080
9,015
29,148
0
L
Cerberus
Tito2091
Cerberus
5,419
499
284
3,610
18,255
8,789
0
7,212
11,043
18,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,378
Gold Earned
28,931
141
Minions Killed
114
0
Camps Cleared
0
639,234
Distance Traveled
676,824
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,693
746
48
4
0
213,362
1
L
Fenrir
9,769
751
39
3
0
240,514
2
W
Anubis
9,456
727
40
3
0
192,376
3
W
Rama
10,873
836
61
5
0
227,544
0
W
Cthulhu
10,049
773
40
3
0
219,314
0
L
Cerberus
9,469
728
27
2
0
222,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role