Player Matchup

Gilgamesh
Gilgamesh
FlavaFraz19
Gilgamesh
Level 134
God Stats
26W - 11L
1,580 SR
Queue Stats
355W - 312L
1,570 Elo+
Party 1
Zhong Kui
Zhong Kui
ZhongKuiOrAFK
Zhong Kui
Level 8
God Stats
75W - 32L
1,686 SR
Queue Stats
122W - 80L
1,517 Elo+
Solo
Medusa
Medusa
savalloy
Medusa
Level 152
God Stats
14W - 9L
1,472 SR
Queue Stats
320W - 230L
1,594 Elo+
Party 1
Team Averages
Level 98
1,579 SR
1,560 Elo+

VS

Team Averages
Level 101
1,573 SR
1,501 Elo+
Medusa
Medusa
GBICSc0uTeR
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,196 Elo+
Solo
Janus
Janus
Just Reso
Janus
Level 159
God Stats
2W - 5L
1,568 SR
Queue Stats
347W - 346L
1,647 Elo+
Solo
Cerberus
Cerberus
NoDrugsJustMeth
Cerberus
Level 139
God Stats
21W - 8L
1,651 SR
Queue Stats
78W - 49L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlavaFraz19
Gilgamesh
11
2 / 2 / 6
7,151
715
4,497
6,192
3,475
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ZhongKuiOrAFK
Zhong Kui
11
4 / 0 / 2
7,278
728
8,604
3,969
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
savalloy
Medusa
11
5 / 1 / 4
7,657
766
7,379
5,186
1,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
1 / 7 / 2
6,075
608
3,122
7,280
2,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Just Reso
Janus
10
0 / 3 / 3
6,538
654
2,623
7,659
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
9
2 / 1 / 1
7,206
721
3,848
8,945
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
3
3
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FlavaFraz19
Gilgamesh
2
2
6
2.5
L
Medusa
1
7
2
0.29
L
Janus
Just Reso
Janus
0
3
3
0.5
L
Cerberus
2
1
1
2.5
W
Zhong Kui
ZhongKuiOrAFK
Zhong Kui
4
0
2
5
W
Medusa
savalloy
Medusa
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,480
Damage
9,593
15,347
Taken
23,884
7,995
Mitigated
8,861
2,318
Healing
4,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FlavaFraz19
Gilgamesh
4,497
1,278
0
947
6,192
3,475
66
1,297
4,895
0
19,212
L
Medusa
3,122
1,875
0
0
7,280
2,440
0
2,505
4,775
0
9,762
L
Janus
Just Reso
Janus
2,623
58
0
1,487
7,659
2,180
0
2,075
5,584
30,220
0
L
Cerberus
3,848
303
0
2,592
8,945
4,241
0
3,676
5,269
7,347
0
W
Zhong Kui
ZhongKuiOrAFK
Zhong Kui
8,604
1,813
0
830
3,969
2,994
672
1,879
2,090
21,787
1,566
W
Medusa
savalloy
Medusa
7,379
2,682
0
541
5,186
1,526
685
3,295
1,891
0
30,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,086
Gold Earned
19,819
108
Minions Killed
93
0
Camps Cleared
0
546,715
Distance Traveled
466,179
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,151
715
20
2
0
194,426
3
L
Medusa
6,075
608
21
2
0
156,591
1
L
Janus
6,538
654
58
6
0
181,856
3
L
Cerberus
7,206
721
14
1
0
127,732
5
W
Zhong Kui
7,278
728
36
4
0
162,247
4
W
Medusa
7,657
766
52
5
0
190,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role