Player Matchup

Sol
Sol
BlackKeeno
Sol
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 126L
1,604 Elo+
Solo
Serqet
Serqet
NeilMah
Serqet
Level 14
God Stats
10W - 7L
1,576 SR
Queue Stats
98W - 87L
1,619 Elo+
Solo
Scylla
Scylla
NotBigMula
Scylla
Level 22
God Stats
13W - 5L
1,662 SR
Queue Stats
146W - 92L
1,551 Elo+
Solo
Bellona
Bellona
QuellsGod
Bellona
Level 29
God Stats
6W - 8L
1,547 SR
Queue Stats
240W - 244L
1,553 Elo+
Solo
Team Averages
Level 24
1,571 SR
1,582 Elo+

VS

Team Averages
Level 15
1,581 SR
1,749 Elo+
Ra
Ra
BUNGLEURJUFFS
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
2,000 Elo+
Solo
Ymir
Ymir
InTh3ShirE_
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,602 Elo+
Solo
Neith
Neith
JCheekZ26
Neith
Level 7
God Stats
1W - 1L
1,785 SR
Queue Stats
3W - 1L
1,831 Elo+
Party 1
Awilix
Awilix
Paralyz3r10
Awilix
Level 29
God Stats
10W - 7L
1,650 SR
Queue Stats
143W - 78L
1,743 Elo+
Solo
Hades
Hades
SadBoy4You
Hades
Level 16
God Stats
1W - 2L
1,468 SR
Queue Stats
120W - 93L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 5
12,347
588
13,695
13,862
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
NeilMah
Serqet
18
5 / 4 / 6
11,151
531
9,045
19,307
8,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
NotBigMula
Scylla
19
5 / 1 / 7
11,447
545
14,838
9,706
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
QuellsGod
Bellona
20
7 / 2 / 5
13,306
634
16,308
20,218
19,649
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 2
11,040
526
15,218
17,631
7,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 8 / 0
7,148
340
2,752
15,621
4,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
JCheekZ26
Neith
14
2 / 5 / 0
8,549
407
4,112
10,174
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
13
5 / 5 / 1
9,032
430
8,960
14,963
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
16
1 / 6 / 0
10,013
477
9,176
21,984
19,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
26
Kills
9
7
Deaths
28
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
9
0
5
11.5
L
0
8
0
0
L
Neith
JCheekZ26
Neith
2
5
0
0.4
W
Serqet
NeilMah
Serqet
5
4
6
2
W
Scylla
NotBigMula
Scylla
5
1
7
8.5
L
Awilix
5
5
1
1.1
W
Bellona
QuellsGod
Bellona
7
2
5
4.75
L
Hades
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,886
Damage
40,218
63,093
Taken
80,373
36,979
Mitigated
37,777
22,613
Healing
26,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,218
1,030
461
9,404
17,631
7,485
0
8,522
8,017
100,598
0
W
13,695
3,624
0
10,072
13,862
5,048
6,514
1,547
12,269
107,295
0
L
2,752
499
0
290
15,621
4,433
108
11,254
4,367
32,274
0
L
Neith
JCheekZ26
Neith
4,112
1,107
0
1,178
10,174
2,482
1,138
8,099
2,075
0
39,465
W
Serqet
NeilMah
Serqet
9,045
1,699
0
6,672
19,307
8,455
0
5,654
13,295
0
67,205
W
Scylla
NotBigMula
Scylla
14,838
1,854
0
2,147
9,706
3,827
2,561
4,624
4,746
83,847
0
L
Awilix
8,960
4,041
0
3,449
14,963
3,963
0
6,084
8,681
0
48,812
W
Bellona
QuellsGod
Bellona
16,308
8,304
0
3,722
20,218
19,649
1,956
6,940
12,132
0
99,791
L
Hades
9,176
1,165
0
11,364
21,984
19,414
349
2,961
18,837
61,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,251
Gold Earned
45,782
628
Minions Killed
561
0
Camps Cleared
0
1,651,745
Distance Traveled
1,772,622
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,040
526
193
9
0
387,169
2
W
Sol
12,347
588
186
9
0
367,905
4
L
Ymir
7,148
340
53
3
0
363,236
0
L
Neith
8,549
407
81
4
0
388,082
4
W
Serqet
11,151
531
113
5
0
441,524
3
W
Scylla
11,447
545
159
8
0
408,024
5
L
Awilix
9,032
430
88
4
0
305,215
6
W
Bellona
13,306
634
170
8
0
434,292
4
L
Hades
10,013
477
146
7
0
328,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role