Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BrotherGrimm
Chiron
Level 145
God Stats
17W - 12L
1,622 SR
Queue Stats
233W - 236L
1,448 Elo+
Solo
Hades
Hades
Yuimekui
Hades
Level 153
God Stats
8W - 6L
1,610 SR
Queue Stats
251W - 250L
1,533 Elo+
Solo
Team Averages
Level 131
1,547 SR
1,496 Elo+

VS

Team Averages
Level 103
1,500 SR
1,496 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ViperCQ
Gilgamesh
Level 60
God Stats
15W - 19L
1,403 SR
Queue Stats
199W - 259L
1,446 Elo+
Solo
Nu Wa
Nu Wa
escenso
Nu Wa
Level 126
God Stats
18W - 13L
1,597 SR
Queue Stats
260W - 244L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 2
6,771
677
4,224
6,905
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
 
Vamana
12
3 / 0 / 2
6,628
663
6,099
7,512
4,590
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
 
Kumbhakarna
9
0 / 0 / 3
5,402
540
847
5,404
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
10
1 / 0 / 2
5,765
577
2,200
4,189
854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
Yuimekui
Hades
11
2 / 2 / 1
6,408
641
2,662
5,715
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 1 / 0
5,898
590
3,343
5,507
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
 
Olorun
9
0 / 1 / 0
5,246
525
1,415
2,811
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
 
Cerberus
8
0 / 2 / 0
5,056
506
3,009
5,799
2,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
ViperCQ
Gilgamesh
10
0 / 4 / 0
5,604
560
3,910
9,207
3,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
escenso
Nu Wa
10
0 / 3 / 1
5,573
557
4,443
3,849
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Vamana
 
Vamana
3
0
2
4
W
Kumbhakarna
 
Kumbhakarna
0
0
3
1.5
L
Ne Zha
 
Ne Zha
2
1
0
2
L
Olorun
 
Olorun
0
1
0
0
L
Cerberus
 
Cerberus
0
2
0
0
W
Chiron
1
0
2
2
L
Gilgamesh
ViperCQ
Gilgamesh
0
4
0
0
W
Hades
Yuimekui
Hades
2
2
1
1.25
L
Nu Wa
escenso
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,032
Damage
16,120
29,725
Taken
27,173
12,314
Mitigated
9,350
16,090
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,224
1,524
0
4,617
6,905
2,080
0
1,558
5,211
0
31,547
W
Vamana
 
Vamana
6,099
2,544
0
3,819
7,512
4,590
370
403
7,039
0
35,752
W
Kumbhakarna
 
Kumbhakarna
847
63
246
1,856
5,404
2,861
0
2,018
3,356
8,081
0
L
Ne Zha
 
Ne Zha
3,343
836
0
512
5,507
1,576
0
871
4,636
0
37,842
L
Olorun
 
Olorun
1,415
940
0
979
2,811
733
0
68
2,743
28,869
0
L
Cerberus
 
Cerberus
3,009
28
0
1,944
5,799
2,038
0
1,153
4,646
13,809
0
W
Chiron
2,200
702
457
1,574
4,189
854
0
2,248
1,799
0
40,063
L
Gilgamesh
ViperCQ
Gilgamesh
3,910
871
0
2,584
9,207
3,924
0
316
8,891
0
30,524
W
Hades
Yuimekui
Hades
2,662
69
152
3,369
5,715
1,929
266
2,012
3,453
35,751
0
L
Nu Wa
escenso
Nu Wa
4,443
1,146
0
754
3,849
1,079
0
1,101
2,748
26,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
27,377
336
Minions Killed
322
0
Camps Cleared
0
971,564
Distance Traveled
943,476
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,771
677
77
8
0
217,564
1
W
Vamana
6,628
663
64
6
0
208,422
3
W
Kumbhakarna
5,402
540
14
1
0
184,663
2
L
Ne Zha
5,898
590
85
9
0
193,720
4
L
Olorun
5,246
525
76
8
0
175,060
1
L
Cerberus
5,056
506
26
3
0
196,113
0
W
Chiron
5,765
577
96
10
0
180,226
1
L
Gilgamesh
5,604
560
73
7
0
191,816
0
W
Hades
6,408
641
85
9
0
180,689
6
L
Nu Wa
5,573
557
62
6
0
186,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role