Player Matchup

Discordia
Discordia
BlazeCobalt_
Discordia
Level 5
God Stats
19W - 22L
1,831 SR
Queue Stats
137W - 132L
1,623 Elo+
Party 3
Neith
Neith
CanTheGameStart
Neith
Level 16
God Stats
3W - 0L
1,831 SR
Queue Stats
257W - 244L
1,623 Elo+
Party 3
Bellona
Bellona
FindingMason
Bellona
Level 128
God Stats
6W - 3L
1,500 SR
Queue Stats
120W - 111L
1,544 Elo+
Party 3
Nemesis
Nemesis
GeeksyMeeksy
Nemesis
Level 4
God Stats
2W - 0L
1,730 SR
Queue Stats
7W - 4L
1,513 Elo+
Solo
Horus
Horus
TH1NAS
Horus
Level 76
God Stats
2W - 1L
1,476 SR
Queue Stats
129W - 117L
1,547 Elo+
Party 3
Team Averages
Level 46
1,674 SR
1,570 Elo+

VS

Team Averages
Level 18
1,502 SR
1,410 Elo+
Sylvanus
Sylvanus
Honkmanbonk
Sylvanus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,354 Elo+
Party 1
Gilgamesh
Gilgamesh
PapaTut9701
Gilgamesh
Level 12
God Stats
3W - 10L
1,500 SR
Queue Stats
239W - 299L
1,452 Elo+
Party 2
Hera
Hera
SplashKingg
Hera
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,561 Elo+
Solo
Arachne
Arachne
hndreddllrbilly
Arachne
Level 30
God Stats
2W - 1L
1,510 SR
Queue Stats
28W - 49L
1,297 Elo+
Party 1
Ao Kuang
Ao Kuang
toastydonkey333
Ao Kuang
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
240W - 301L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BlazeCobalt_
Discordia
17
11 / 2 / 11
11,474
546
17,101
10,892
4,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 0 / 4
11,767
560
17,910
12,223
5,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
FindingMason
Bellona
18
17 / 1 / 9
12,439
592
19,912
14,775
14,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
GeeksyMeeksy
Nemesis
20
7 / 1 / 6
12,964
617
6,983
14,341
7,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
TH1NAS
Horus
13
3 / 4 / 18
10,280
490
5,840
18,165
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Honkmanbonk
Sylvanus
10
0 / 10 / 2
6,979
332
7,630
20,373
9,201
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
PapaTut9701
Gilgamesh
9
0 / 11 / 0
7,059
336
5,097
16,404
11,087
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
2 / 5 / 3
9,866
470
11,426
11,550
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 11 / 0
7,963
379
7,141
25,194
8,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
11
1 / 8 / 1
7,445
355
8,095
16,395
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
12
45
Kills
6
8
Deaths
45
48
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
BlazeCobalt_
Discordia
11
2
11
8.25
W
7
0
4
9
W
Bellona
FindingMason
Bellona
17
1
9
21.5
W
Nemesis
GeeksyMeeksy
Nemesis
7
1
6
10
L
Sylvanus
Honkmanbonk
Sylvanus
0
10
2
0.1
L
Gilgamesh
PapaTut9701
Gilgamesh
0
11
0
0
L
2
5
3
0.7
W
Horus
TH1NAS
Horus
3
4
18
3
L
3
11
0
0.27
L
Ao Kuang
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,746
Damage
39,389
70,396
Taken
89,916
45,506
Mitigated
38,309
21,479
Healing
21,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BlazeCobalt_
Discordia
17,101
871
0
2,924
10,892
4,285
1,838
4,982
5,632
72,190
0
W
17,910
11,997
0
6,073
12,223
5,079
3,933
5,362
6,861
0
95,065
W
Bellona
FindingMason
Bellona
19,912
9,788
0
3,870
14,775
14,029
1,914
2,189
11,025
0
68,326
W
Nemesis
GeeksyMeeksy
Nemesis
6,983
3,520
0
625
14,341
7,134
4,678
4,181
10,040
0
95,617
L
Sylvanus
Honkmanbonk
Sylvanus
7,630
2,243
1,379
4,608
20,373
9,201
151
1,515
18,798
27,950
0
L
Gilgamesh
PapaTut9701
Gilgamesh
5,097
1,664
0
660
16,404
11,087
0
2,755
13,199
0
23,299
L
11,426
2,546
0
3,061
11,550
3,947
0
4,504
6,879
61,149
0
W
Horus
TH1NAS
Horus
5,840
3,414
3,264
4,723
18,165
14,979
454
9,851
7,082
0
11,836
L
7,141
4,784
0
8,704
25,194
8,606
0
6,179
18,865
0
40,212
L
Ao Kuang
8,095
2,556
507
2,645
16,395
5,468
0
2,148
14,217
32,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,924
Gold Earned
39,312
590
Minions Killed
330
0
Camps Cleared
0
1,896,422
Distance Traveled
1,560,489
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,474
546
101
5
0
381,563
0
W
Neith
11,767
560
167
8
0
339,927
1
W
Bellona
12,439
592
131
6
0
367,159
0
W
Nemesis
12,964
617
167
8
0
437,482
1
L
Sylvanus
6,979
332
31
1
0
288,375
1
L
Gilgamesh
7,059
336
49
2
0
282,828
0
L
Hera
9,866
470
122
6
0
304,052
5
W
Horus
10,280
490
24
1
0
370,291
11
L
Arachne
7,963
379
65
3
0
356,259
0
L
Ao Kuang
7,445
355
63
3
0
328,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role