Player Matchup

Bacchus
Bacchus
Siphor77
Bacchus
Level 86
God Stats
6W - 0L
1,779 SR
Queue Stats
136W - 75L
1,723 Elo+
Party 2
Chaac
Chaac
TannuhHamma
Chaac
Level 107
God Stats
6W - 1L
1,853 SR
Queue Stats
146W - 76L
1,743 Elo+
Party 2
Raijin
Raijin
TonoHommo
Raijin
Level 109
God Stats
1W - 1L
1,515 SR
Queue Stats
130W - 69L
1,737 Elo+
Party 2
Team Averages
Level 101
1,716 SR
1,734 Elo+

VS

Team Averages
Level 46
1,349 SR
1,437 Elo+
Kukulkan
Kukulkan
SGT FLAN
Kukulkan
Level 8
God Stats
1W - 5L
1,311 SR
Queue Stats
325W - 485L
1,183 Elo+
Party 1
Chaac
Chaac
SGT HOTCAKES
Chaac
Level 61
God Stats
104W - 82L
1,079 SR
Queue Stats
919W - 1,130L
1,389 Elo+
Party 1
Ganesha
Ganesha
kcswing
Ganesha
Level 68
God Stats
7W - 5L
1,658 SR
Queue Stats
25W - 19L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Siphor77
Bacchus
18
11 / 1 / 12
14,215
790
12,933
13,147
16,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
9 / 1 / 12
13,104
728
23,759
22,142
19,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Raijin
TonoHommo
Raijin
14
3 / 4 / 16
11,650
647
10,812
10,853
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SGT FLAN
Kukulkan
13
2 / 11 / 1
9,880
549
5,027
14,528
5,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 6 / 0
10,583
588
17,027
20,433
15,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
kcswing
Ganesha
15
0 / 6 / 4
11,227
624
6,890
20,213
14,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
23
Kills
6
6
Deaths
23
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
SGT FLAN
Kukulkan
2
11
1
0.23
L
4
6
0
0.67
W
Bacchus
Siphor77
Bacchus
11
1
12
17
W
9
1
12
15
W
Raijin
TonoHommo
Raijin
3
4
16
2.75
L
Ganesha
kcswing
Ganesha
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,504
Damage
28,944
46,142
Taken
55,174
39,834
Mitigated
35,868
17,045
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
SGT FLAN
Kukulkan
5,027
663
134
511
14,528
5,800
105
6,841
7,348
23,837
0
L
17,027
2,272
0
6,115
20,433
15,084
270
9,061
10,977
0
45,937
W
Bacchus
Siphor77
Bacchus
12,933
2,857
0
4,597
13,147
16,610
622
3,613
9,265
37,532
0
W
23,759
6,081
0
11,415
22,142
19,251
1,309
4,613
17,333
0
67,603
W
Raijin
TonoHommo
Raijin
10,812
782
0
1,033
10,853
3,973
156
3,146
7,627
36,237
0
L
Ganesha
kcswing
Ganesha
6,890
939
714
898
20,213
14,984
0
6,675
13,104
30,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,969
Gold Earned
31,690
167
Minions Killed
140
0
Camps Cleared
0
936,752
Distance Traveled
893,797
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,880
549
56
3
0
255,138
4
L
Chaac
10,583
588
79
4
0
327,766
3
W
Bacchus
14,215
790
55
3
0
346,818
0
W
Chaac
13,104
728
70
4
0
322,223
0
W
Raijin
11,650
647
42
2
0
267,711
0
L
Ganesha
11,227
624
5
0
0
310,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role