Player Matchup

Cthulhu
Cthulhu
Saidai_Country
Cthulhu
Level 29
God Stats
7W - 8L
1,550 SR
Queue Stats
38W - 33L
1,417 Elo+
Solo
Osiris
Osiris
ShaBNM
Osiris
Level 26
God Stats
9W - 12L
1,543 SR
Queue Stats
234W - 240L
1,504 Elo+
Solo
Cabrakan
Cabrakan
SplashKingg
Cabrakan
Level 7
God Stats
2W - 1L
1,713 SR
Queue Stats
8W - 7L
1,536 Elo+
Solo
Sol
Sol
Traiforos
Sol
Level 7
God Stats
11W - 6L
1,552 SR
Queue Stats
14W - 12L
1,467 Elo+
Solo
Nu Wa
Nu Wa
VisibleCrown81
Nu Wa
Level 27
God Stats
32W - 45L
1,374 SR
Queue Stats
125W - 164L
1,330 Elo+
Solo
Team Averages
Level 19
1,546 SR
1,451 Elo+

VS

Team Averages
Level 30
1,410 SR
1,366 Elo+
Olorun
Olorun
AutisticGerbil_
Olorun
Level 8
God Stats
0W - 2L
1,347 SR
Queue Stats
0W - 3L
1,284 Elo+
Party 1
King Arthur
King Arthur
SAIYANCMOORE
King Arthur
Level 17
God Stats
0W - 4L
1,234 SR
Queue Stats
2W - 5L
1,189 Elo+
Party 1
Ares
Ares
batmanishere23
Ares
Level 17
God Stats
2W - 4L
1,712 SR
Queue Stats
12W - 19L
1,417 Elo+
Party 1
Izanami
Izanami
dameech100
Izanami
Level 9
God Stats
0W - 2L
1,432 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ja306ck
Hun Batz
Level 99
God Stats
1W - 2L
1,328 SR
Queue Stats
133W - 142L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 10
10,138
483
8,695
17,103
12,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Osiris
ShaBNM
Osiris
19
5 / 4 / 7
12,100
576
10,694
14,127
13,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cabrakan
SplashKingg
Cabrakan
20
13 / 1 / 2
13,989
666
20,888
21,217
16,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 4 / 3
12,884
614
13,464
15,284
5,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 3 / 7
11,293
538
10,942
6,112
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 0
7,641
364
3,212
13,923
5,141
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
SAIYANCMOORE
King Arthur
15
1 / 8 / 4
9,617
458
7,072
26,263
16,709
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 3
9,407
448
3,805
16,578
13,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
dameech100
Izanami
12
0 / 5 / 2
7,405
353
4,058
9,390
2,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
ja306ck
Hun Batz
20
11 / 3 / 1
12,653
603
17,781
16,384
7,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
32
Kills
14
14
Deaths
32
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
11
0
0.09
L
King Arthur
SAIYANCMOORE
King Arthur
1
8
4
0.38
W
3
2
10
4
W
Osiris
ShaBNM
Osiris
5
4
7
2.13
W
Cabrakan
SplashKingg
Cabrakan
13
1
2
14
W
8
4
3
2.38
W
3
3
7
2.17
L
1
5
3
0.5
L
Izanami
dameech100
Izanami
0
5
2
0.2
L
Hun Batz
ja306ck
Hun Batz
11
3
1
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,683
Damage
35,928
73,843
Taken
82,538
50,748
Mitigated
45,838
30,249
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,212
2,140
88
820
13,923
5,141
0
11,953
1,802
21,277
0
L
King Arthur
SAIYANCMOORE
King Arthur
7,072
1,337
0
5,874
26,263
16,709
111
13,795
12,252
0
44,344
W
8,695
430
441
4,659
17,103
12,329
2,434
2,022
15,081
41,107
0
W
Osiris
ShaBNM
Osiris
10,694
3,128
0
940
14,127
13,927
3,387
817
13,310
8,238
55,339
W
Cabrakan
SplashKingg
Cabrakan
20,888
3,095
0
15,464
21,217
16,946
188
1,980
19,237
105,144
0
W
13,464
5,694
0
7,740
15,284
5,790
1,940
1,917
13,367
98,655
0
W
10,942
1,777
0
1,005
6,112
1,756
3,387
281
5,831
64,696
0
L
3,805
173
0
90
16,578
13,912
0
11,579
4,056
23,364
0
L
Izanami
dameech100
Izanami
4,058
2,089
0
185
9,390
2,782
0
7,481
1,507
0
30,136
L
Hun Batz
ja306ck
Hun Batz
17,781
8,164
0
250
16,384
7,294
1,073
8,549
7,607
0
110,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,404
Gold Earned
46,723
650
Minions Killed
387
0
Camps Cleared
0
1,870,147
Distance Traveled
1,900,518
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,641
364
40
2
0
333,682
0
L
King Arthur
9,617
458
81
4
0
376,886
0
W
Cthulhu
10,138
483
58
3
0
374,141
2
W
Osiris
12,100
576
122
6
0
356,921
1
W
Cabrakan
13,989
666
169
8
0
378,707
2
W
Sol
12,884
614
175
8
0
355,784
0
W
Nu Wa
11,293
538
126
6
0
404,594
3
L
Ares
9,407
448
40
2
0
399,525
0
L
Izanami
7,405
353
55
3
0
357,863
0
L
Hun Batz
12,653
603
171
8
0
432,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role