Player Matchup

Ullr
Ullr
JWreckit
Ullr
Level 28
God Stats
7W - 10L
1,525 SR
Queue Stats
23W - 33L
1,368 Elo+
Party 1
Ymir
Ymir
JokeJayjoker
Ymir
Level 14
God Stats
15W - 16L
1,536 SR
Queue Stats
18W - 28L
1,476 Elo+
Party 1
Agni
Agni
thevick001
Agni
Level 146
God Stats
5W - 1L
1,557 SR
Queue Stats
103W - 121L
1,420 Elo+
Party 1
Team Averages
Level 63
1,539 SR
1,421 Elo+

VS

Team Averages
Level 15
1,536 SR
1,395 Elo+
Cthulhu
Cthulhu
TCani5
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 2
Tsukuyomi
Tsukuyomi
beezus88
Tsukuyomi
Level 24
God Stats
22W - 26L
1,608 SR
Queue Stats
103W - 111L
1,409 Elo+
Party 2
Scylla
Scylla
leolulu
Scylla
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
4 / 3 / 16
10,539
753
8,667
11,282
5,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 4 / 11
9,402
672
4,691
18,103
16,524
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
16 / 4 / 5
11,982
856
17,708
9,319
3,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TCani5
Cthulhu
11
0 / 9 / 5
7,846
560
2,956
14,283
5,243
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
beezus88
Tsukuyomi
13
6 / 7 / 5
10,246
732
10,352
15,359
7,643
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
leolulu
Scylla
12
3 / 5 / 6
8,800
629
10,735
7,146
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
21
Kills
9
11
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
3
16
4
W
1
4
11
1.63
L
Cthulhu
TCani5
Cthulhu
0
9
5
0.28
L
Tsukuyomi
beezus88
Tsukuyomi
6
7
5
1.21
L
Scylla
leolulu
Scylla
3
5
6
1.2
W
16
4
5
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,066
Damage
24,043
38,704
Taken
36,788
25,272
Mitigated
15,128
2,514
Healing
1,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
8,667
5,283
0
1,100
11,282
5,165
1,833
5,099
5,871
0
29,090
W
4,691
761
0
396
18,103
16,524
15
5,056
12,674
21,640
0
L
Cthulhu
TCani5
Cthulhu
2,956
108
0
250
14,283
5,243
0
9,160
5,123
10,385
0
L
Tsukuyomi
beezus88
Tsukuyomi
10,352
4,298
0
572
15,359
7,643
498
7,955
7,404
0
27,939
L
Scylla
leolulu
Scylla
10,735
1,023
0
987
7,146
2,242
0
5,284
1,862
23,590
0
W
17,708
1,762
0
1,018
9,319
3,583
960
2,746
6,468
52,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,923
Gold Earned
26,892
143
Minions Killed
88
0
Camps Cleared
0
709,992
Distance Traveled
575,604
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,539
753
40
3
0
246,200
0
W
Ymir
9,402
672
27
2
0
248,348
2
L
Cthulhu
7,846
560
24
2
0
176,026
0
L
Tsukuyomi
10,246
732
31
2
0
210,869
2
L
Scylla
8,800
629
33
2
0
188,709
0
W
Agni
11,982
856
76
5
0
215,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role