Player Matchup

Chaac
Chaac
DL18373
Chaac
Level 16
God Stats
2W - 2L
1,639 SR
Queue Stats
33W - 32L
1,456 Elo+
Party 1
Ra
Ra
Frozen_Kit-Kat
Ra
Level 80
God Stats
10W - 7L
1,515 SR
Queue Stats
258W - 232L
1,451 Elo+
Party 1
Set
Set
KristIsABoss
Set
Level 102
God Stats
2W - 0L
1,396 SR
Queue Stats
148W - 111L
1,594 Elo+
Party 1
Team Averages
Level 66
1,517 SR
1,500 Elo+

VS

Team Averages
Level 94
1,387 SR
1,366 Elo+
Merlin
Merlin
Jarmandingo
Merlin
Level 66
God Stats
34W - 48L
1,457 SR
Queue Stats
223W - 341L
1,326 Elo+
Party 2
King Arthur
King Arthur
Jug_Jug67
King Arthur
Level 72
God Stats
4W - 15L
1,294 SR
Queue Stats
288W - 420L
1,334 Elo+
Party 2
Tyr
Tyr
NoDoubtJiB
Tyr
Level 145
God Stats
2W - 2L
1,411 SR
Queue Stats
75W - 78L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DL18373
Chaac
13
6 / 0 / 15
9,620
802
12,911
11,640
8,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
12 / 0 / 8
10,276
856
8,932
4,791
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 2 / 13
9,089
757
8,942
8,835
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 5 / 0
7,509
626
8,079
9,919
3,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Jug_Jug67
King Arthur
9
0 / 6 / 2
6,811
568
4,142
13,903
8,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 11 / 2
7,059
588
5,249
15,494
6,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
22
Kills
2
2
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
DL18373
Chaac
6
0
15
13.5
W
12
0
8
16
L
Merlin
2
5
0
0.4
L
King Arthur
Jug_Jug67
King Arthur
0
6
2
0.17
W
4
2
13
5.25
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,785
Damage
17,470
25,266
Taken
39,316
14,314
Mitigated
18,188
9,819
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DL18373
Chaac
12,911
3,248
0
5,487
11,640
8,744
276
3,089
8,208
0
29,201
W
8,932
228
2,194
1,554
4,791
1,567
592
1,293
3,408
39,455
0
L
Merlin
8,079
189
393
2,457
9,919
3,177
0
2,075
7,634
22,964
0
L
King Arthur
Jug_Jug67
King Arthur
4,142
618
0
433
13,903
8,607
0
3,496
10,259
0
7,685
W
8,942
4,320
0
584
8,835
4,003
986
3,697
4,988
0
30,349
L
5,249
736
0
3,524
15,494
6,404
0
3,361
11,743
0
24,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,985
Gold Earned
21,379
135
Minions Killed
75
0
Camps Cleared
0
750,951
Distance Traveled
589,218
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,620
802
22
2
0
266,868
1
W
Ra
10,276
856
75
6
0
261,617
1
L
Merlin
7,509
626
26
2
0
183,514
0
L
King Arthur
6,811
568
13
1
0
211,278
0
W
Set
9,089
757
38
3
0
222,466
0
L
Tyr
7,059
588
36
3
0
194,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role