Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Jeudy_C
Gilgamesh
Level 106
God Stats
12W - 11L
1,662 SR
Queue Stats
250W - 242L
1,484 Elo+
Party 1
Cerberus
Cerberus
RNGart
Cerberus
Level 63
God Stats
1W - 4L
1,314 SR
Queue Stats
408W - 365L
1,498 Elo+
Solo
Rama
Rama
rjleandro2
Rama
Level 138
God Stats
1W - 2L
1,476 SR
Queue Stats
252W - 246L
1,540 Elo+
Party 1
Team Averages
Level 89
1,490 SR
1,504 Elo+

VS

Team Averages
Level 86
1,556 SR
1,511 Elo+
Cerberus
Cerberus
DaliakYT
Cerberus
Level 68
God Stats
26W - 9L
1,643 SR
Queue Stats
310W - 317L
1,441 Elo+
Solo
Kali
Kali
Darktaniks
Kali
Level 114
God Stats
8W - 7L
1,529 SR
Queue Stats
750W - 693L
1,517 Elo+
Party 2
Neith
Neith
ElDr0g4s4185
Neith
Level 16
God Stats
7W - 4L
1,551 SR
Queue Stats
29W - 16L
1,639 Elo+
Party 2
Erlang Shen
Erlang Shen
M1chL
Erlang Shen
Level 126
God Stats
65W - 57L
1,455 SR
Queue Stats
916W - 1,005L
1,482 Elo+
Solo
Scylla
Scylla
iEG Axel TF
Scylla
Level 107
God Stats
25W - 17L
1,602 SR
Queue Stats
382W - 354L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 3 / 1
5,528
553
4,022
7,287
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
 
Chiron
9
0 / 3 / 0
5,148
515
1,689
7,042
1,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
Jeudy_C
Gilgamesh
10
0 / 0 / 0
5,396
540
3,039
5,626
3,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
RNGart
Cerberus
9
1 / 4 / 0
5,441
544
4,073
9,467
3,052
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 4 / 0
4,533
453
2,126
6,735
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaliakYT
Cerberus
9
1 / 0 / 8
5,844
584
4,486
7,402
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 5
5,325
533
3,580
6,458
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
7 / 0 / 2
6,996
700
6,340
3,578
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
M1chL
Erlang Shen
11
0 / 0 / 0
6,098
610
2,684
4,675
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
12
5 / 1 / 1
6,534
653
6,688
4,901
1,509
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
1
0.5
L
Chiron
 
Chiron
0
3
0
0
W
Cerberus
DaliakYT
Cerberus
1
0
8
5
W
1
1
5
3.5
W
7
0
2
8
L
Gilgamesh
Jeudy_C
Gilgamesh
0
0
0
0
W
Erlang Shen
M1chL
Erlang Shen
0
0
0
0
L
Cerberus
RNGart
Cerberus
1
4
0
0.25
W
Scylla
5
1
1
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,949
Damage
23,778
36,157
Taken
27,014
11,836
Mitigated
11,639
9,518
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,022
663
0
672
7,287
2,210
0
1,871
5,306
0
27,010
L
Chiron
 
Chiron
1,689
270
0
1,606
7,042
1,910
0
3,984
2,760
0
29,403
W
Cerberus
DaliakYT
Cerberus
4,486
64
0
2,669
7,402
4,031
23
2,246
5,126
18,440
0
W
3,580
1,672
0
1,680
6,458
2,756
0
0
6,458
0
26,016
W
6,340
3,079
0
2,633
3,578
969
2,091
914
2,664
0
37,874
L
Gilgamesh
Jeudy_C
Gilgamesh
3,039
946
0
2,874
5,626
3,223
0
407
5,219
0
26,282
W
Erlang Shen
M1chL
Erlang Shen
2,684
946
0
1,966
4,675
2,374
0
0
4,370
0
31,682
L
Cerberus
RNGart
Cerberus
4,073
303
0
2,874
9,467
3,052
0
3,466
5,959
15,113
0
W
Scylla
6,688
720
0
944
4,901
1,509
306
913
3,988
34,179
0
L
2,126
1,851
0
1,492
6,735
1,441
0
996
5,739
0
26,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
30,797
281
Minions Killed
310
0
Camps Cleared
0
975,306
Distance Traveled
972,672
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,528
553
61
6
0
213,289
1
L
Chiron
5,148
515
75
8
0
186,459
1
W
Cerberus
5,844
584
32
3
0
200,819
2
W
Kali
5,325
533
48
5
0
213,393
0
W
Neith
6,996
700
78
8
0
181,057
4
L
Gilgamesh
5,396
540
68
7
0
191,496
1
W
Erlang Shen
6,098
610
76
8
0
189,217
4
L
Cerberus
5,441
544
28
3
0
209,019
2
W
Scylla
6,534
653
76
8
0
188,186
1
L
Rama
4,533
453
49
5
0
175,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role