Player Matchup

Bellona
Bellona
Asako_Sento
Bellona
Level 13
God Stats
1W - 1L
1,419 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
BlackMageKem
Merlin
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
19W - 25L
1,130 Elo+
Party 2
Loki
Loki
Ginger LXIII
Loki
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 51L
1,309 Elo+
Solo
Team Averages
Level 27
1,473 SR
1,313 Elo+

VS

Team Averages
Level 28
1,363 SR
1,281 Elo+
Medusa
Medusa
ChiefMawFackoo
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,362 Elo+
Solo
Khepri
Khepri
ality_bryassYT
Khepri
Level 8
God Stats
0W - 1L
1,229 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Ymir
Ymir
dark_Elroro57
Ymir
Level 8
God Stats
0W - 1L
1,360 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asako_Sento
Bellona
17
2 / 4 / 11
13,291
578
8,682
14,237
11,492
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
20
6 / 1 / 10
14,403
626
23,507
13,657
5,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
8 / 3 / 6
14,928
649
11,504
13,409
5,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 8 / 2
13,830
601
12,103
16,027
7,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 5
12,740
554
8,687
19,233
23,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
1 / 4 / 5
12,238
532
7,345
15,680
17,917
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
16
Kills
8
8
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Asako_Sento
Bellona
2
4
11
1.88
W
Merlin
6
1
10
11
L
5
8
2
0.75
W
8
3
6
3.67
L
2
4
5
1.13
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,693
Damage
28,135
41,303
Taken
50,940
22,631
Mitigated
49,133
8,226
Healing
907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Asako_Sento
Bellona
8,682
3,162
0
330
14,237
11,492
690
6,421
7,816
162
32,324
W
Merlin
23,507
1,605
194
4,435
13,657
5,613
1,417
6,054
7,603
68,247
0
L
12,103
7,010
0
0
16,027
7,775
0
9,326
6,701
0
56,661
W
11,504
5,079
0
3,267
13,409
5,526
186
3,557
9,852
0
61,819
L
8,687
893
0
207
19,233
23,441
0
7,314
11,919
36,182
0
L
7,345
1,526
0
700
15,680
17,917
0
7,029
8,651
31,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,622
Gold Earned
38,808
213
Minions Killed
168
0
Camps Cleared
0
1,061,018
Distance Traveled
1,061,950
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,291
578
49
2
0
349,301
2
W
Merlin
14,403
626
93
4
0
334,834
3
L
Medusa
13,830
601
84
4
0
327,507
1
W
Loki
14,928
649
71
3
0
376,883
3
L
Khepri
12,740
554
40
2
0
381,587
2
L
Ymir
12,238
532
44
2
0
352,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role