Player Matchup

Ymir
Ymir
FallibleBark194
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
heronic18
Xbalanque
Level 39
God Stats
9W - 4L
1,584 SR
Queue Stats
79W - 122L
1,245 Elo+
Solo
Jing Wei
Jing Wei
titanmasterfall1
Jing Wei
Level 27
God Stats
19W - 19L
1,554 SR
Queue Stats
123W - 137L
1,364 Elo+
Solo
Team Averages
Level 24
1,546 SR
1,370 Elo+

VS

Team Averages
Level 21
1,496 SR
1,278 Elo+
Neith
Neith
ELCAZADOR514
Neith
Level 28
God Stats
1W - 1L
1,657 SR
Queue Stats
29W - 47L
1,343 Elo+
Solo
Nemesis
Nemesis
FLOW2205
Nemesis
Level 7
God Stats
7W - 11L
1,361 SR
Queue Stats
14W - 32L
1,194 Elo+
Solo
Kukulkan
Kukulkan
XxUnd3ad_Om3nxX
Kukulkan
Level 29
God Stats
23W - 22L
1,469 SR
Queue Stats
118W - 183L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 11 / 0
6,865
528
170
14,795
5,636
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Xbalanque
heronic18
Xbalanque
13
3 / 4 / 0
8,202
631
6,338
13,281
6,483
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 5 / 2
7,946
611
3,888
14,330
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
9,988
768
6,488
5,685
2,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
FLOW2205
Nemesis
11
1 / 3 / 8
8,534
656
5,940
9,725
3,603
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
15
13 / 0 / 7
11,187
861
21,202
5,259
2,145
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
20
20
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
Nemesis
FLOW2205
Nemesis
1
3
8
1.67
L
0
11
0
0
W
Kukulkan
13
0
7
16.5
L
Xbalanque
heronic18
Xbalanque
3
4
0
0.75
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,396
Damage
33,630
42,406
Taken
20,669
16,848
Mitigated
7,912
1,448
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,488
2,418
0
2,415
5,685
2,164
1,580
0
5,685
0
36,572
W
Nemesis
FLOW2205
Nemesis
5,940
2,548
0
901
9,725
3,603
499
102
9,623
0
23,270
L
170
170
0
0
14,795
5,636
0
8,696
6,099
1,294
0
W
Kukulkan
21,202
2,377
562
2,181
5,259
2,145
550
68
5,191
47,168
0
L
Xbalanque
heronic18
Xbalanque
6,338
2,242
0
0
13,281
6,483
0
5,363
7,918
0
30,910
L
3,888
2,495
0
1,448
14,330
4,729
0
7,143
7,187
0
27,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,013
Gold Earned
29,709
99
Minions Killed
149
0
Camps Cleared
0
517,500
Distance Traveled
615,857
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,988
768
41
3
0
182,748
0
W
Nemesis
8,534
656
30
2
0
225,334
4
L
Ymir
6,865
528
4
0
0
110,928
3
W
Kukulkan
11,187
861
78
6
0
207,775
0
L
Xbalanque
8,202
631
38
3
0
205,225
5
L
Jing Wei
7,946
611
57
4
0
201,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role