Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Attraxxis2
Izanami
Level 86
God Stats
45W - 21L
1,578 SR
Queue Stats
366W - 368L
1,475 Elo+
Party 1
Amaterasu
Amaterasu
DripSoup77
Amaterasu
Level 25
God Stats
6W - 1L
1,500 SR
Queue Stats
145W - 162L
1,420 Elo+
Party 1
Sol
Sol
TTVspamn3ggs
Sol
Level 26
God Stats
10W - 2L
1,799 SR
Queue Stats
43W - 46L
1,501 Elo+
Party 1
Cabrakan
Cabrakan
jte_Pump
Cabrakan
Level 66
God Stats
1W - 1L
1,255 SR
Queue Stats
273W - 269L
1,484 Elo+
Party 2
Team Averages
Level 46
1,527 SR
1,476 Elo+

VS

Team Averages
Level 60
1,600 SR
1,488 Elo+
Artemis
Artemis
Maggsimus IV
Artemis
Level 108
God Stats
3W - 1L
1,930 SR
Queue Stats
209W - 242L
1,377 Elo+
Solo
Tsukuyomi
Tsukuyomi
Raidenlink13
Tsukuyomi
Level 16
God Stats
1W - 2L
1,483 SR
Queue Stats
18W - 15L
1,534 Elo+
Party 4
Chang'e
Chang'e
Uxiе
Chang'e
Level 86
God Stats
45W - 36L
1,569 SR
Queue Stats
376W - 354L
1,467 Elo+
Party 4
King Arthur
King Arthur
agentcarmicha3l
King Arthur
Level 69
God Stats
2W - 4L
1,690 SR
Queue Stats
35W - 33L
1,604 Elo+
Party 3
Ares
Ares
chooiby
Ares
Level 22
God Stats
1W - 1L
1,327 SR
Queue Stats
11W - 10L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
11 / 4 / 6
11,022
612
15,249
15,080
6,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Attraxxis2
Izanami
18
9 / 3 / 5
11,090
616
11,278
7,534
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
DripSoup77
Amaterasu
16
3 / 1 / 6
9,265
515
7,805
12,240
7,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 2 / 10
9,539
530
9,249
8,454
3,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
jte_Pump
Cabrakan
14
5 / 1 / 8
9,523
529
5,201
10,219
11,515
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Maggsimus IV
Artemis
11
0 / 5 / 2
7,217
401
3,102
9,903
3,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Raidenlink13
Tsukuyomi
13
6 / 7 / 2
8,644
480
6,895
14,424
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Uxiе
Chang'e
15
3 / 5 / 1
9,207
512
11,512
15,501
5,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
agentcarmicha3l
King Arthur
14
0 / 4 / 0
8,301
461
8,104
16,374
11,177
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ares
chooiby
Ares
10
2 / 8 / 0
7,300
406
3,851
15,277
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
29
Kills
11
11
Deaths
29
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
4
6
3.5
W
Izanami
Attraxxis2
Izanami
9
3
5
3.83
W
Amaterasu
DripSoup77
Amaterasu
3
1
6
6
L
Artemis
Maggsimus IV
Artemis
0
5
2
0.2
L
Tsukuyomi
Raidenlink13
Tsukuyomi
6
7
2
1
W
1
2
10
3
L
Chang'e
Uxiе
Chang'e
3
5
1
0.7
L
King Arthur
agentcarmicha3l
King Arthur
0
4
0
0
L
Ares
chooiby
Ares
2
8
0
0.25
W
Cabrakan
jte_Pump
Cabrakan
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,782
Damage
33,464
53,527
Taken
71,479
32,191
Mitigated
35,779
15,894
Healing
16,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,249
9,356
0
2,352
15,080
6,952
0
3,289
11,791
0
84,860
W
Izanami
Attraxxis2
Izanami
11,278
7,163
0
3,195
7,534
3,265
950
2,971
4,563
0
83,611
W
Amaterasu
DripSoup77
Amaterasu
7,805
2,930
0
5,387
12,240
7,238
675
1,805
10,435
0
46,371
L
Artemis
Maggsimus IV
Artemis
3,102
1,480
0
2,012
9,903
3,012
602
1,136
8,767
0
35,873
L
Tsukuyomi
Raidenlink13
Tsukuyomi
6,895
1,853
0
2,959
14,424
5,117
0
754
13,670
0
39,510
W
9,249
1,915
0
4,047
8,454
3,221
968
3,446
5,008
66,507
0
L
Chang'e
Uxiе
Chang'e
11,512
1,290
1,404
5,172
15,501
5,136
414
7,249
8,252
63,156
0
L
King Arthur
agentcarmicha3l
King Arthur
8,104
539
0
2,875
16,374
11,177
516
3,443
12,931
0
52,347
L
Ares
chooiby
Ares
3,851
478
0
2,283
15,277
11,337
70
1,868
13,409
20,736
0
W
Cabrakan
jte_Pump
Cabrakan
5,201
1,171
0
913
10,219
11,515
0
3,852
6,367
23,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
40,669
534
Minions Killed
404
0
Camps Cleared
0
1,693,563
Distance Traveled
1,594,865
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,022
612
127
7
0
382,335
3
W
Izanami
11,090
616
144
8
0
325,169
0
W
Amaterasu
9,265
515
99
6
0
319,815
2
L
Artemis
7,217
401
78
4
0
258,175
3
L
Tsukuyomi
8,644
480
77
4
0
368,312
3
W
Sol
9,539
530
134
7
0
344,864
4
L
Chang'e
9,207
512
126
7
0
322,053
2
L
King Arthur
8,301
461
94
5
0
340,051
3
L
Ares
7,300
406
29
2
0
306,274
5
W
Cabrakan
9,523
529
30
2
0
321,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role