Player Matchup

Bacchus
Bacchus
Boifita
Bacchus
Level 47
God Stats
5W - 6L
1,396 SR
Queue Stats
80W - 102L
1,367 Elo+
Party 2
Olorun
Olorun
DoomXDestroyer
Olorun
Level 157
God Stats
27W - 43L
1,435 SR
Queue Stats
1,035W - 1,284L
1,398 Elo+
Solo
Terra
Terra
gladiador VIII
Terra
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 163L
1,409 Elo+
Party 2
Team Averages
Level 117
1,444 SR
1,391 Elo+

VS

Team Averages
Level 84
1,577 SR
1,467 Elo+
Ymir
Ymir
AfroThund3r80
Ymir
Level 69
God Stats
26W - 7L
1,613 SR
Queue Stats
160W - 106L
1,560 Elo+
Party 1
Izanami
Izanami
Kyspleaser6
Izanami
Level 99
God Stats
6W - 10L
1,536 SR
Queue Stats
34W - 63L
1,317 Elo+
Solo
Chang'e
Chang'e
YoungTobis
Chang'e
Level 83
God Stats
38W - 22L
1,582 SR
Queue Stats
137W - 101L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Boifita
Bacchus
9
1 / 6 / 0
6,586
659
6,042
8,551
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 0 / 0
5,619
562
1,091
1,463
429
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 4 / 2
6,530
653
4,369
10,075
7,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 6
8,198
820
5,390
10,832
7,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kyspleaser6
Izanami
12
4 / 0 / 6
8,022
802
4,128
7,537
2,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
YoungTobis
Chang'e
12
3 / 1 / 6
7,657
766
5,968
7,396
2,465
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Bacchus
Boifita
Bacchus
1
6
0
0.17
L
0
0
0
0
W
Izanami
Kyspleaser6
Izanami
4
0
6
7
W
Chang'e
YoungTobis
Chang'e
3
1
6
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,502
Damage
15,486
20,089
Taken
25,765
11,579
Mitigated
12,625
2,275
Healing
9,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,390
721
0
1,724
10,832
7,640
349
3,713
6,921
26,042
0
L
Bacchus
Boifita
Bacchus
6,042
80
0
1,094
8,551
3,853
0
4,707
3,844
15,818
0
L
1,091
243
103
265
1,463
429
0
834
629
5,772
0
W
Izanami
Kyspleaser6
Izanami
4,128
3,159
454
1,255
7,537
2,520
1,696
4,518
2,704
0
26,605
W
Chang'e
YoungTobis
Chang'e
5,968
1,477
2,473
4,024
7,396
2,465
490
2,731
4,638
26,231
0
L
4,369
49
208
605
10,075
7,297
0
5,817
4,258
17,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,735
Gold Earned
23,877
59
Minions Killed
125
0
Camps Cleared
0
374,820
Distance Traveled
518,090
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,198
820
45
5
0
175,296
4
L
Bacchus
6,586
659
20
2
0
131,434
0
L
Olorun
5,619
562
9
1
0
83,509
1
W
Izanami
8,022
802
48
5
0
177,384
0
W
Chang'e
7,657
766
32
3
0
165,410
1
L
Terra
6,530
653
30
3
0
159,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role