Player Matchup

Gilgamesh
Gilgamesh
DawgHallMonitor
Gilgamesh
Level 160
God Stats
51W - 15L
1,748 SR
Queue Stats
405W - 244L
1,807 Elo+
Party 2
Cthulhu
Cthulhu
TwoCrabs
Cthulhu
Level 160
God Stats
44W - 20L
1,718 SR
Queue Stats
380W - 222L
1,804 Elo+
Party 2
Agni
Agni
fixthisdamngame
Agni
Level 25
God Stats
7W - 2L
1,551 SR
Queue Stats
54W - 12L
1,719 Elo+
Solo
Team Averages
Level 115
1,672 SR
1,777 Elo+

VS

Team Averages
Level 143
1,587 SR
1,476 Elo+
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
TheDogPlays
Janus
Level 158
God Stats
9W - 11L
1,681 SR
Queue Stats
118W - 116L
1,577 Elo+
Party 1
Anubis
Anubis
шмындрикк
Anubis
Level 123
God Stats
3W - 3L
1,581 SR
Queue Stats
93W - 140L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DawgHallMonitor
Gilgamesh
12
5 / 1 / 7
8,678
789
5,406
8,545
5,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
TwoCrabs
Cthulhu
12
4 / 1 / 6
8,292
754
7,634
11,455
8,316
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 2 / 8
9,221
838
10,036
5,845
2,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 5 / 2
8,381
762
5,401
13,081
7,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 5 / 2
8,066
733
6,505
8,788
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 5 / 1
6,092
554
1,378
4,636
1,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
5
2
0.6
W
Gilgamesh
DawgHallMonitor
Gilgamesh
5
1
7
8.5
L
2
5
2
0.6
W
Cthulhu
TwoCrabs
Cthulhu
4
1
6
7
W
6
2
8
5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,076
Damage
13,284
25,845
Taken
26,505
15,665
Mitigated
12,256
7,932
Healing
3,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,401
2,528
0
2,579
13,081
7,675
0
7,557
5,023
0
18,350
W
Gilgamesh
DawgHallMonitor
Gilgamesh
5,406
1,286
0
2,859
8,545
5,258
599
2,710
5,835
0
22,887
L
6,505
541
0
408
8,788
2,853
0
6,285
2,189
38,821
0
W
Cthulhu
TwoCrabs
Cthulhu
7,634
399
466
2,876
11,455
8,316
294
2,922
8,533
21,628
0
W
10,036
1,257
0
1,731
5,845
2,091
805
2,251
3,594
34,860
0
L
1,378
140
0
629
4,636
1,728
0
2,793
1,623
7,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,191
Gold Earned
22,539
136
Minions Killed
118
0
Camps Cleared
0
604,103
Distance Traveled
492,231
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,381
762
26
2
0
196,624
1
W
Gilgamesh
8,678
789
34
3
0
192,206
3
L
Janus
8,066
733
77
7
0
192,085
3
W
Cthulhu
8,292
754
32
3
0
209,748
3
W
Agni
9,221
838
70
6
0
202,149
4
L
Anubis
6,092
554
15
1
0
103,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role