Player Matchup

Baron Samedi
Baron Samedi
Ghost_200413
Baron Samedi
Level 106
God Stats
5W - 3L
1,458 SR
Queue Stats
171W - 185L
1,594 Elo+
Party 1
Thoth
Thoth
Spacegod2112
Thoth
Level 28
God Stats
7W - 5L
1,778 SR
Queue Stats
36W - 30L
1,766 Elo+
Party 1
Kali
Kali
aidan0812
Kali
Level 75
God Stats
11W - 17L
1,362 SR
Queue Stats
77W - 79L
1,602 Elo+
Party 1
Team Averages
Level 70
1,533 SR
1,654 Elo+

VS

Team Averages
Level 64
1,338 SR
1,271 Elo+
Fenrir
Fenrir
Obed-Baruc
Fenrir
Level 6
God Stats
0W - 4L
1,095 SR
Queue Stats
6W - 33L
1,017 Elo+
Solo
Ymir
Ymir
eltirri1945
Ymir
Level 69
God Stats
33W - 34L
1,482 SR
Queue Stats
355W - 399L
1,389 Elo+
Party 2
Merlin
Merlin
mbl1601
Merlin
Level 117
God Stats
20W - 16L
1,438 SR
Queue Stats
1,077W - 1,040L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ghost_200413
Baron Samedi
13
10 / 0 / 9
9,112
911
13,038
8,895
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 2 / 10
8,022
802
4,770
4,065
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
11
6 / 1 / 9
8,189
819
6,249
7,418
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Obed-Baruc
Fenrir
7
0 / 8 / 2
5,829
583
1,546
7,641
2,105
8
0 / 9 / 2
6,266
627
2,493
13,571
10,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
mbl1601
Merlin
11
3 / 3 / 0
6,828
683
6,714
8,105
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
20
Kills
3
3
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ghost_200413
Baron Samedi
10
0
9
14.5
L
Fenrir
Obed-Baruc
Fenrir
0
8
2
0.13
W
4
2
10
4.5
W
Kali
6
1
9
10.5
L
0
9
2
0.11
L
Merlin
mbl1601
Merlin
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,057
Damage
10,753
20,378
Taken
29,317
8,604
Mitigated
14,703
8,803
Healing
2,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ghost_200413
Baron Samedi
13,038
1,778
700
4,751
8,895
4,284
0
5,580
3,315
31,976
0
L
Fenrir
Obed-Baruc
Fenrir
1,546
445
0
112
7,641
2,105
0
3,910
3,437
0
4,394
W
4,770
355
0
1,011
4,065
1,389
783
2,379
1,686
21,457
0
W
Kali
6,249
2,906
0
2,341
7,418
2,931
453
1,248
6,170
0
18,417
L
2,493
170
0
450
13,571
10,494
0
7,918
4,867
8,282
0
L
Merlin
mbl1601
Merlin
6,714
490
0
2,240
8,105
2,104
0
4,460
3,205
31,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
18,923
114
Minions Killed
74
0
Camps Cleared
0
521,960
Distance Traveled
414,606
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,112
911
60
6
0
149,891
2
L
Fenrir
5,829
583
5
1
0
115,263
0
W
Thoth
8,022
802
33
3
0
181,206
1
W
Kali
8,189
819
21
2
0
190,863
0
L
Ymir
6,266
627
10
1
0
137,637
0
L
Merlin
6,828
683
59
6
0
161,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role