Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Deadteddy143
Medusa
Level 29
God Stats
19W - 14L
1,575 SR
Queue Stats
162W - 189L
1,346 Elo+
Solo
Nox
Nox
DeathAwaits1989
Nox
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Merlin
Merlin
PhoenixKiser
Merlin
Level 14
God Stats
1W - 2L
1,227 SR
Queue Stats
5W - 9L
890 Elo+
Party 2
Chang'e
Chang'e
w1nter2torm
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,043 Elo+
Solo
Team Averages
Level 20
1,460 SR
1,256 Elo+

VS

Team Averages
Level 29
1,538 SR
1,448 Elo+
Jing Wei
Jing Wei
LeeBleedCrimson
Jing Wei
Level 28
God Stats
2W - 0L
1,720 SR
Queue Stats
74W - 45L
1,483 Elo+
Solo
Khepri
Khepri
LovelieBunnie
Khepri
Level 67
God Stats
11W - 7L
1,688 SR
Queue Stats
73W - 77L
1,480 Elo+
Party 1
Baba Yaga
Baba Yaga
Mythanoseia
Baba Yaga
Level 29
God Stats
217W - 280L
1,414 SR
Queue Stats
292W - 383L
1,315 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SinfulGnome
Morgan Le Fay
Level 10
God Stats
8W - 5L
1,545 SR
Queue Stats
22W - 15L
1,646 Elo+
Party 1
Neith
Neith
Zayswizz
Neith
Level 10
God Stats
23W - 29L
1,322 SR
Queue Stats
31W - 36L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 4 / 0
9,501
950
2,922
20,023
16,043
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
15
3 / 11 / 1
10,017
1,002
12,976
21,843
9,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 15 / 3
9,035
904
4,904
17,093
7,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
15
0 / 5 / 2
9,017
902
11,520
13,567
5,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
w1nter2torm
Chang'e
16
0 / 6 / 2
9,054
905
4,292
14,047
5,606
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

45

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
19
19 / 2 / 16
13,371
1,337
26,302
11,780
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 0 / 22
10,612
1,061
8,554
7,955
7,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
Mythanoseia
Baba Yaga
15
2 / 0 / 13
9,327
933
5,575
2,526
1,129
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Morgan Le Fay
SinfulGnome
Morgan Le Fay
18
8 / 0 / 17
11,778
1,178
15,989
7,095
3,925
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Zayswizz
Neith
18
9 / 2 / 15
10,724
1,072
18,662
11,654
5,366
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
124
4
Kills
41
41
Deaths
4
8
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
0
0.25
L
Medusa
3
11
1
0.32
L
0
15
3
0.1
W
Jing Wei
19
2
16
13.5
W
3
0
22
14
W
Baba Yaga
Mythanoseia
Baba Yaga
2
0
13
8.5
L
Merlin
0
5
2
0.2
W
Morgan Le Fay
SinfulGnome
Morgan Le Fay
8
0
17
16.5
W
Neith
Zayswizz
Neith
9
2
15
8.25
L
Chang'e
w1nter2torm
Chang'e
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,614
Damage
75,082
86,573
Taken
41,010
44,296
Mitigated
23,585
3,443
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,922
376
231
27
20,023
16,043
0
8,867
11,156
32,043
0
L
Medusa
12,976
8,004
231
1,783
21,843
9,507
0
7,145
14,698
0
23,056
L
4,904
1,257
0
0
17,093
7,688
0
5,449
11,644
21,347
0
W
Jing Wei
26,302
24,110
0
6,007
11,780
5,587
0
5,808
5,972
0
52,479
W
8,554
707
1,269
2,214
7,955
7,578
0
5,131
2,824
23,487
0
W
Baba Yaga
Mythanoseia
Baba Yaga
5,575
764
0
821
2,526
1,129
0
2,109
417
10,354
0
L
Merlin
11,520
975
0
0
13,567
5,452
0
3,798
9,769
30,372
0
W
Morgan Le Fay
SinfulGnome
Morgan Le Fay
15,989
4,044
300
1,386
7,095
3,925
0
4,609
2,486
28,197
0
W
Neith
Zayswizz
Neith
18,662
15,804
0
0
11,654
5,366
0
5,981
5,673
0
34,743
L
Chang'e
w1nter2torm
Chang'e
4,292
2,762
346
825
14,047
5,606
0
4,859
9,188
9,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,624
Gold Earned
55,812
165
Minions Killed
179
3
Camps Cleared
5
799,507
Distance Traveled
822,472
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,501
950
53
5
1
164,105
0
L
Medusa
10,017
1,002
27
3
0
157,216
1
L
Nox
9,035
904
33
3
1
143,133
0
W
Jing Wei
13,371
1,337
69
7
3
184,589
2
W
Khepri
10,612
1,061
25
3
0
187,789
0
W
Baba Yaga
9,327
933
12
1
0
99,748
0
L
Merlin
9,017
902
42
4
1
184,853
0
W
Morgan Le Fay
11,778
1,178
33
3
1
188,402
0
W
Neith
10,724
1,072
40
4
1
161,944
0
L
Chang'e
9,054
905
10
1
0
150,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role