Player Matchup

Scylla
Scylla
Astrodudejam
Scylla
Level 28
God Stats
0W - 5L
1,243 SR
Queue Stats
222W - 236L
1,420 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BichKST
Tsukuyomi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,366 Elo+
Solo
Fenrir
Fenrir
Shrektoutnu
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,340 Elo+
Solo
Guan Yu
Guan Yu
VGRDPQ
Guan Yu
Level 8
God Stats
4W - 5L
1,506 SR
Queue Stats
51W - 40L
1,353 Elo+
Solo
Sol
Sol
quab-par
Sol
Level 25
God Stats
10W - 10L
1,498 SR
Queue Stats
106W - 119L
1,383 Elo+
Party 2
Team Averages
Level 16
1,449 SR
1,372 Elo+

VS

Team Averages
Level 27
1,505 SR
1,419 Elo+
Nu Wa
Nu Wa
AshleighCiara
Nu Wa
Level 29
God Stats
3W - 3L
1,505 SR
Queue Stats
11W - 14L
1,394 Elo+
Party 1
Mulan
Mulan
FizzleFlips
Mulan
Level 16
God Stats
2W - 0L
1,695 SR
Queue Stats
38W - 43L
1,419 Elo+
Solo
Cerberus
Cerberus
HikarizzZ
Cerberus
Level 13
God Stats
1W - 0L
1,315 SR
Queue Stats
5W - 1L
1,551 Elo+
Party 1
Fenrir
Fenrir
tknickfury
Fenrir
Level 26
God Stats
15W - 9L
1,474 SR
Queue Stats
100W - 112L
1,372 Elo+
Solo
Anubis
Anubis
xDementedCrabx
Anubis
Level 52
God Stats
6W - 9L
1,538 SR
Queue Stats
9W - 15L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
2 / 0 / 1
5,046
631
2,614
1,890
461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
BichKST
Tsukuyomi
7
0 / 2 / 0
4,403
550
649
5,107
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
4
0 / 3 / 0
3,599
450
890
2,644
405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
VGRDPQ
Guan Yu
9
4 / 1 / 1
5,516
690
2,515
5,661
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,447
556
1,675
5,328
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,555
569
2,153
3,234
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 3
4,562
570
2,281
3,768
1,125
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
HikarizzZ
Cerberus
7
1 / 1 / 4
4,953
619
1,647
4,638
1,428
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
tknickfury
Fenrir
6
1 / 1 / 2
4,237
530
686
4,199
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
7 / 0 / 1
5,360
670
3,750
3,374
1,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
6
Kills
9
10
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Scylla
2
0
1
2.5
L
Tsukuyomi
BichKST
Tsukuyomi
0
2
0
0
W
0
2
3
0.75
W
Cerberus
HikarizzZ
Cerberus
1
1
4
3
L
Fenrir
0
3
0
0
L
Guan Yu
VGRDPQ
Guan Yu
4
1
1
4.5
L
0
4
0
0
W
Fenrir
tknickfury
Fenrir
1
1
2
2
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,343
Damage
10,517
20,630
Taken
19,213
6,394
Mitigated
5,701
8,067
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,153
347
0
720
3,234
843
92
1,611
1,371
17,120
0
L
Scylla
2,614
48
0
317
1,890
461
603
622
1,124
21,026
0
L
Tsukuyomi
BichKST
Tsukuyomi
649
225
0
2,704
5,107
1,139
0
1,234
3,795
0
16,051
W
2,281
623
0
611
3,768
1,125
0
152
3,526
0
20,918
W
Cerberus
HikarizzZ
Cerberus
1,647
280
0
1,710
4,638
1,428
0
918
3,570
12,718
0
L
Fenrir
890
63
55
107
2,644
405
0
1,126
1,476
0
3,794
L
Guan Yu
VGRDPQ
Guan Yu
2,515
437
269
2,926
5,661
3,555
514
1,113
4,508
0
22,145
L
1,675
616
0
1,689
5,328
834
1,000
3,109
2,177
16,030
0
W
Fenrir
tknickfury
Fenrir
686
78
0
1,814
4,199
1,126
0
430
3,743
0
13,108
W
3,750
204
0
1,906
3,374
1,179
0
916
2,444
17,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,011
Gold Earned
23,667
188
Minions Killed
207
0
Camps Cleared
0
634,723
Distance Traveled
728,982
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,555
569
39
5
0
140,324
3
L
Scylla
5,046
631
51
6
0
146,075
1
L
Tsukuyomi
4,403
550
46
6
0
144,700
1
W
Mulan
4,562
570
44
6
0
96,570
1
W
Cerberus
4,953
619
41
5
0
166,468
3
L
Fenrir
3,599
450
9
1
0
63,550
0
L
Guan Yu
5,516
690
48
6
0
145,450
0
L
Sol
4,447
556
34
4
0
134,948
0
W
Fenrir
4,237
530
39
5
0
178,037
0
W
Anubis
5,360
670
44
6
0
147,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role