Player Matchup

Nemesis
Nemesis
DrFondle420
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,517 Elo+
Party 2
Baron Samedi
Baron Samedi
Kirby5108
Baron Samedi
Level 80
God Stats
2W - 2L
1,480 SR
Queue Stats
57W - 56L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
Seigraxia
Jormungandr
Level 24
God Stats
3W - 2L
1,703 SR
Queue Stats
3W - 2L
1,600 Elo+
Solo
Team Averages
Level 41
1,561 SR
1,536 Elo+

VS

Team Averages
Level 55
1,410 SR
1,510 Elo+
Thoth
Thoth
LLPoppin
Thoth
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 10L
1,686 Elo+
Party 1
Odin
Odin
Xx0nyx1asxX
Odin
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,567 Elo+
Party 1
Hou Yi
Hou Yi
Yonıs
Hou Yi
Level 44
God Stats
3W - 2L
1,230 SR
Queue Stats
94W - 133L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DrFondle420
Nemesis
14
1 / 10 / 5
11,351
568
6,892
18,850
5,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Kirby5108
Baron Samedi
17
2 / 4 / 2
11,458
573
10,142
16,121
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Seigraxia
Jormungandr
15
4 / 4 / 1
11,787
589
15,947
25,064
21,778
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
LLPoppin
Thoth
20
13 / 1 / 5
14,497
725
36,806
13,025
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 10
13,231
662
11,330
18,027
15,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Yonıs
Hou Yi
16
0 / 4 / 10
11,859
593
4,354
15,526
6,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
18
18
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DrFondle420
Nemesis
1
10
5
0.35
L
Baron Samedi
Kirby5108
Baron Samedi
2
4
2
0.75
W
Thoth
LLPoppin
Thoth
13
1
5
15.5
L
Jormungandr
Seigraxia
Jormungandr
4
4
1
1.13
W
5
2
10
5
W
Hou Yi
Yonıs
Hou Yi
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,981
Damage
52,490
60,035
Taken
46,578
33,015
Mitigated
26,544
8,508
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DrFondle420
Nemesis
6,892
2,433
0
2,683
18,850
5,306
0
12,460
5,698
0
18,817
L
Baron Samedi
Kirby5108
Baron Samedi
10,142
632
1,056
3,532
16,121
5,931
0
10,354
5,265
56,150
0
W
Thoth
LLPoppin
Thoth
36,806
1,115
0
1,544
13,025
4,845
1,746
6,546
6,235
104,357
0
L
Jormungandr
Seigraxia
Jormungandr
15,947
2,333
0
1,237
25,064
21,778
0
13,861
10,232
51,069
0
W
11,330
2,822
0
1,408
18,027
15,662
344
9,736
7,933
4,773
29,810
W
Hou Yi
Yonıs
Hou Yi
4,354
1,969
1,616
4,638
15,526
6,037
1,117
9,029
6,321
0
46,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,596
Gold Earned
39,587
185
Minions Killed
249
0
Camps Cleared
0
964,421
Distance Traveled
1,057,221
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,351
568
43
2
0
320,084
0
L
Baron Samedi
11,458
573
97
5
0
312,342
1
W
Thoth
14,497
725
138
7
0
374,439
2
L
Jormungandr
11,787
589
45
2
0
331,995
2
W
Odin
13,231
662
37
2
0
378,591
2
W
Hou Yi
11,859
593
74
4
0
304,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role