Player Matchup

Gilgamesh
Gilgamesh
AkulaDragonFang
Gilgamesh
Level 122
God Stats
5W - 2L
1,645 SR
Queue Stats
362W - 360L
1,568 Elo+
Solo
Ares
Ares
Cyanatik
Ares
Level 124
God Stats
2W - 0L
1,630 SR
Queue Stats
62W - 38L
1,704 Elo+
Party 1
Janus
Janus
DeviledAngels16
Janus
Level 124
God Stats
1W - 2L
1,630 SR
Queue Stats
87W - 65L
1,639 Elo+
Party 1
Chang'e
Chang'e
donocat
Chang'e
Level 144
God Stats
6W - 6L
1,634 SR
Queue Stats
603W - 617L
1,572 Elo+
Solo
Cu Chulainn
Cu Chulainn
itsZekeTheFreak
Cu Chulainn
Level 142
God Stats
2W - 1L
1,288 SR
Queue Stats
436W - 464L
1,597 Elo+
Solo
Team Averages
Level 131
1,565 SR
1,616 Elo+

VS

Team Averages
Level 128
1,546 SR
1,578 Elo+
Cthulhu
Cthulhu
CheckaLook
Cthulhu
Level 69
God Stats
0W - 5L
1,464 SR
Queue Stats
113W - 116L
1,626 Elo+
Solo
Apollo
Apollo
CowDecapitator
Apollo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,504 Elo+
Solo
Xing Tian
Xing Tian
FuNkYPoG
Xing Tian
Level 149
God Stats
5W - 9L
1,611 SR
Queue Stats
1,290W - 1,329L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
Kurrocko
Zhong Kui
Level 156
God Stats
0W - 2L
1,712 SR
Queue Stats
16W - 14L
1,664 Elo+
Solo
Scylla
Scylla
NuclearJellie
Scylla
Level 118
God Stats
7W - 8L
1,444 SR
Queue Stats
560W - 581L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AkulaDragonFang
Gilgamesh
17
11 / 4 / 16
11,004
846
16,051
21,274
21,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
17
2 / 4 / 24
9,845
757
10,002
20,026
22,531
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
7 / 3 / 17
11,153
858
20,483
9,398
4,803
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
donocat
Chang'e
17
4 / 4 / 20
10,363
797
12,770
14,796
7,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
itsZekeTheFreak
Cu Chulainn
19
8 / 3 / 19
11,638
895
12,862
19,051
14,899
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CheckaLook
Cthulhu
16
2 / 5 / 14
9,021
694
15,774
22,829
20,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 5 / 9
10,016
770
17,407
13,384
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
FuNkYPoG
Xing Tian
14
2 / 7 / 13
9,658
743
8,030
18,162
19,019
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Kurrocko
Zhong Kui
14
2 / 11 / 7
8,744
673
12,795
16,155
7,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 5 / 6
10,032
772
11,288
10,942
4,385
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
67
32
Kills
18
18
Deaths
33
96
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AkulaDragonFang
Gilgamesh
11
4
16
4.75
L
Cthulhu
CheckaLook
Cthulhu
2
5
14
1.8
L
5
5
9
1.9
W
Ares
2
4
24
3.5
W
7
3
17
5.17
L
Xing Tian
FuNkYPoG
Xing Tian
2
7
13
1.21
L
Zhong Kui
Kurrocko
Zhong Kui
2
11
7
0.5
L
7
5
6
2
W
Chang'e
donocat
Chang'e
4
4
20
3.5
W
Cu Chulainn
itsZekeTheFreak
Cu Chulainn
8
3
19
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,168
Damage
65,294
84,545
Taken
81,472
71,967
Mitigated
57,465
37,741
Healing
18,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AkulaDragonFang
Gilgamesh
16,051
4,038
1,401
6,673
21,274
21,970
1,499
10,225
11,049
0
19,353
L
Cthulhu
CheckaLook
Cthulhu
15,774
652
1,030
6,775
22,829
20,754
0
11,208
11,378
30,549
0
L
17,407
11,706
418
3,278
13,384
5,920
290
7,080
6,152
0
29,390
W
Ares
10,002
667
383
3,288
20,026
22,531
809
8,996
11,030
12,544
0
W
20,483
1,422
630
702
9,398
4,803
365
6,862
2,536
45,120
0
L
Xing Tian
FuNkYPoG
Xing Tian
8,030
590
0
506
18,162
19,019
0
7,628
10,144
12,452
0
L
Zhong Kui
Kurrocko
Zhong Kui
12,795
634
888
1,714
16,155
7,387
0
10,763
5,210
19,893
0
L
11,288
1,180
1,474
2,639
10,942
4,385
122
6,576
4,336
24,127
0
W
Chang'e
donocat
Chang'e
12,770
738
9,993
6,171
14,796
7,764
825
11,894
2,902
26,149
0
W
Cu Chulainn
itsZekeTheFreak
Cu Chulainn
12,862
3,549
2,485
6,015
19,051
14,899
1,499
9,910
9,141
0
30,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,003
Gold Earned
47,471
134
Minions Killed
119
0
Camps Cleared
0
1,289,085
Distance Traveled
1,055,134
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,004
846
6
0
0
248,771
4
L
Cthulhu
9,021
694
25
2
0
223,275
0
L
Apollo
10,016
770
39
3
0
221,824
2
W
Ares
9,845
757
3
0
0
260,665
1
W
Janus
11,153
858
66
5
0
261,200
0
L
Xing Tian
9,658
743
7
1
0
213,382
1
L
Zhong Kui
8,744
673
18
1
0
198,279
3
L
Scylla
10,032
772
30
2
0
198,374
0
W
Chang'e
10,363
797
22
2
0
257,390
1
W
Cu Chulainn
11,638
895
37
3
0
261,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role