Player Matchup

Pele
Pele
JaviBeats4
Pele
Level 28
God Stats
17W - 13L
1,730 SR
Queue Stats
184W - 133L
1,616 Elo+
Party 1
Raijin
Raijin
JustinMeAs
Raijin
Level 49
God Stats
1W - 2L
1,515 SR
Queue Stats
76W - 73L
1,493 Elo+
Party 3
Janus
Janus
Usòpp
Janus
Level 41
God Stats
0W - 1L
1,293 SR
Queue Stats
59W - 41L
1,665 Elo+
Solo
Tyr
Tyr
dannnyy-_2
Tyr
Level 120
God Stats
3W - 3L
1,889 SR
Queue Stats
170W - 126L
1,638 Elo+
Party 1
Chiron
Chiron
dragxn69
Chiron
Level 14
God Stats
0W - 1L
1,717 SR
Queue Stats
22W - 11L
1,647 Elo+
Party 3
Team Averages
Level 50
1,629 SR
1,612 Elo+

VS

Team Averages
Level 65
1,549 SR
1,538 Elo+
Fenrir
Fenrir
Crackbabypower
Fenrir
Level 155
God Stats
10W - 5L
1,671 SR
Queue Stats
285W - 236L
1,598 Elo+
Party 2
Hercules
Hercules
KillBill3350
Hercules
Level 27
God Stats
13W - 7L
1,698 SR
Queue Stats
167W - 127L
1,588 Elo+
Party 2
Merlin
Merlin
Knight_blade137
Merlin
Level 49
God Stats
4W - 2L
1,497 SR
Queue Stats
47W - 49L
1,506 Elo+
Solo
Anhur
Anhur
level100pikajew
Anhur
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
150W - 73L
1,727 Elo+
Party 2
Sylvanus
Sylvanus
safekarma979264
Sylvanus
Level 66
God Stats
15W - 22L
1,380 SR
Queue Stats
268W - 323L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 2
7,469
534
4,844
8,381
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
JustinMeAs
Raijin
14
7 / 2 / 4
8,671
619
7,954
7,122
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
Usòpp
Janus
10
0 / 5 / 5
6,376
455
7,748
8,797
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 2 / 1
7,898
564
9,273
10,591
6,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
dragxn69
Chiron
9
2 / 7 / 1
6,139
439
5,935
10,532
2,153
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 2
8,395
600
7,721
9,294
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
KillBill3350
Hercules
12
0 / 2 / 6
6,596
471
7,060
13,679
8,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 5 / 4
7,145
510
3,609
8,448
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 2 / 4
8,369
598
9,926
10,307
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
11
2 / 5 / 9
7,440
531
4,264
9,757
6,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
18
Kills
19
19
Deaths
18
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
4
2
2.25
L
6
3
2
2.33
L
Raijin
JustinMeAs
Raijin
7
2
4
4.5
W
Hercules
KillBill3350
Hercules
0
2
6
1.5
W
1
5
4
0.6
L
Janus
Usòpp
Janus
0
5
5
0.5
L
3
2
1
1.75
L
Chiron
dragxn69
Chiron
2
7
1
0.36
W
8
2
4
5
W
Sylvanus
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,754
Damage
32,580
45,423
Taken
51,485
17,814
Mitigated
25,307
13,057
Healing
20,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,721
1,407
0
3,436
9,294
4,911
0
1,193
8,059
0
48,184
L
4,844
896
0
2,116
8,381
4,666
0
1,304
6,923
0
29,704
L
Raijin
JustinMeAs
Raijin
7,954
1,000
0
1,750
7,122
2,428
324
2,487
4,437
52,295
0
W
Hercules
KillBill3350
Hercules
7,060
2,610
0
7,950
13,679
8,312
0
1,529
12,082
0
27,785
W
3,609
209
0
1,578
8,448
2,712
0
5,493
2,905
45,351
0
L
Janus
Usòpp
Janus
7,748
1,379
0
2,912
8,797
1,712
0
2,148
6,641
29,135
0
L
9,273
1,641
0
3,704
10,591
6,855
512
228
9,835
0
43,662
L
Chiron
dragxn69
Chiron
5,935
2,446
235
2,340
10,532
2,153
0
1,478
9,024
0
24,655
W
9,926
5,836
0
2,421
10,307
3,361
1,991
2,912
7,169
0
34,934
W
Sylvanus
4,264
1,811
1,756
2,884
9,757
6,011
277
3,895
5,568
15,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
37,945
352
Minions Killed
321
0
Camps Cleared
0
1,240,692
Distance Traveled
1,266,257
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,395
600
74
5
0
300,073
3
L
Pele
7,469
534
62
4
0
304,018
3
L
Raijin
8,671
619
105
8
0
235,867
6
W
Hercules
6,596
471
64
5
0
285,125
0
W
Merlin
7,145
510
100
7
0
234,860
1
L
Janus
6,376
455
57
4
0
206,891
1
L
Tyr
7,898
564
84
6
0
268,894
5
L
Chiron
6,139
439
44
3
0
225,022
1
W
Anhur
8,369
598
59
4
0
235,906
0
W
Sylvanus
7,440
531
24
2
0
210,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role