Player Matchup

Medusa
Medusa
Z-Zeric
Medusa
Level 40
God Stats
2W - 1L
1,831 SR
Queue Stats
26W - 20L
1,306 Elo+
Party 1
Scylla
Scylla
Zykunaa
Scylla
Level 26
God Stats
3W - 3L
1,488 SR
Queue Stats
86W - 80L
1,276 Elo+
Party 1
Guan Yu
Guan Yu
djamah10
Guan Yu
Level 29
God Stats
18W - 9L
1,711 SR
Queue Stats
131W - 148L
1,447 Elo+
Party 3
Hel
Hel
iShxot_Nxno
Hel
Level 26
God Stats
4W - 4L
1,682 SR
Queue Stats
107W - 111L
1,486 Elo+
Party 3
Awilix
Awilix
iShxot_Rikx
Awilix
Level 53
God Stats
7W - 7L
1,608 SR
Queue Stats
48W - 58L
1,411 Elo+
Party 3
Team Averages
Level 35
1,664 SR
1,385 Elo+

VS

Team Averages
Level 50
1,413 SR
1,303 Elo+
Cthulhu
Cthulhu
Calumbo7
Cthulhu
Level 28
God Stats
5W - 14L
1,269 SR
Queue Stats
37W - 67L
1,219 Elo+
Party 2
Loki
Loki
Cizcoh
Loki
Level 29
God Stats
8W - 16L
1,309 SR
Queue Stats
64W - 89L
1,276 Elo+
Party 2
Sylvanus
Sylvanus
GRAND-POOBA-29
Sylvanus
Level 64
God Stats
15W - 26L
1,372 SR
Queue Stats
127W - 179L
1,244 Elo+
Party 2
Apollo
Apollo
grierat
Apollo
Level 41
God Stats
3W - 4L
1,501 SR
Queue Stats
135W - 165L
1,440 Elo+
Solo
Cernunnos
Cernunnos
michaeI1003
Cernunnos
Level 87
God Stats
9W - 10L
1,615 SR
Queue Stats
120W - 139L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Z-Zeric
Medusa
15
4 / 6 / 2
9,898
521
11,802
16,876
5,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Zykunaa
Scylla
14
1 / 7 / 2
8,256
435
2,194
11,118
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
djamah10
Guan Yu
14
2 / 4 / 1
8,110
427
4,172
15,826
12,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 1
6,786
357
2,931
8,549
4,994
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
13
2 / 3 / 3
8,490
447
9,047
13,116
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Calumbo7
Cthulhu
14
2 / 2 / 8
8,788
463
5,961
12,842
7,521
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Cizcoh
Loki
18
8 / 1 / 7
11,296
595
8,478
12,967
5,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
16
2 / 1 / 5
9,628
507
9,442
10,438
7,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
grierat
Apollo
18
9 / 2 / 6
11,434
602
12,826
11,211
5,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
michaeI1003
Cernunnos
14
4 / 4 / 7
9,038
476
11,187
10,805
3,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
10
Kills
25
25
Deaths
10
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Calumbo7
Cthulhu
2
2
8
3
W
Loki
Cizcoh
Loki
8
1
7
11.5
W
Sylvanus
2
1
5
4.5
L
Medusa
Z-Zeric
Medusa
4
6
2
0.83
L
Scylla
Zykunaa
Scylla
1
7
2
0.29
L
Guan Yu
djamah10
Guan Yu
2
4
1
0.63
W
Apollo
grierat
Apollo
9
2
6
6
L
1
5
1
0.3
L
Awilix
2
3
3
1.17
W
Cernunnos
michaeI1003
Cernunnos
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
47,894
65,485
Taken
58,263
31,857
Mitigated
29,337
17,043
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Calumbo7
Cthulhu
5,961
184
453
1,372
12,842
7,521
0
1,506
11,324
38,154
0
W
Loki
Cizcoh
Loki
8,478
1,950
0
1,953
12,967
5,378
1,782
1,012
11,955
0
87,966
W
Sylvanus
9,442
2,613
924
4,593
10,438
7,621
528
285
10,118
44,642
6,530
L
Medusa
Z-Zeric
Medusa
11,802
5,533
0
4,598
16,876
5,760
0
3,775
13,101
0
59,658
L
Scylla
Zykunaa
Scylla
2,194
628
0
1,767
11,118
3,761
135
271
10,847
38,535
0
L
Guan Yu
djamah10
Guan Yu
4,172
601
978
4,360
15,826
12,839
586
5,865
9,961
0
25,799
W
Apollo
grierat
Apollo
12,826
6,511
291
2,928
11,211
5,219
4,181
787
10,402
0
81,545
L
2,931
360
1,453
1,877
8,549
4,994
0
2,838
5,711
15,337
0
L
Awilix
9,047
4,847
0
2,010
13,116
4,503
0
2,323
10,793
0
34,679
W
Cernunnos
michaeI1003
Cernunnos
11,187
5,842
0
637
10,805
3,598
2,004
1,430
9,339
0
50,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
50,184
339
Minions Killed
540
0
Camps Cleared
0
1,624,946
Distance Traveled
1,816,103
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,788
463
58
3
0
415,148
3
W
Loki
11,296
595
144
8
0
425,522
5
W
Sylvanus
9,628
507
87
5
0
303,909
5
L
Medusa
9,898
521
86
5
0
310,831
4
L
Scylla
8,256
435
91
5
0
293,478
6
L
Guan Yu
8,110
427
66
3
0
337,962
0
W
Apollo
11,434
602
158
8
0
365,657
0
L
Hel
6,786
357
33
2
0
267,634
3
L
Awilix
8,490
447
63
3
0
415,041
0
W
Cernunnos
9,038
476
93
5
0
305,867
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role