Player Matchup

Bacchus
Bacchus
Benjakir123
Bacchus
Level 14
God Stats
3W - 1L
1,616 SR
Queue Stats
6W - 8L
1,268 Elo+
Party 1
Sun Wukong
Sun Wukong
Kirchhoff69420
Sun Wukong
Level 13
God Stats
3W - 6L
1,025 SR
Queue Stats
14W - 13L
1,304 Elo+
Party 1
Arachne
Arachne
grac3
Arachne
Level 29
God Stats
22W - 17L
1,486 SR
Queue Stats
289W - 318L
1,442 Elo+
Solo
Ra
Ra
pienoon
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,375 Elo+
Solo
Anhur
Anhur
up classed
Anhur
Level 27
God Stats
6W - 6L
1,319 SR
Queue Stats
77W - 90L
1,389 Elo+
Solo
Team Averages
Level 22
1,389 SR
1,356 Elo+

VS

Team Averages
Level 19
1,515 SR
1,307 Elo+
Fafnir
Fafnir
Doter2017
Fafnir
Level 13
God Stats
9W - 11L
1,772 SR
Queue Stats
67W - 82L
1,552 Elo+
Party 2
Kukulkan
Kukulkan
Lque94
Kukulkan
Level 25
God Stats
3W - 12L
1,494 SR
Queue Stats
23W - 35L
1,282 Elo+
Party 2
Neith
Neith
Menph1s
Neith
Level 9
God Stats
0W - 1L
1,695 SR
Queue Stats
1W - 6L
1,201 Elo+
Party 2
Cupid
Cupid
RUDO48
Cupid
Level 29
God Stats
8W - 11L
1,268 SR
Queue Stats
187W - 281L
1,253 Elo+
Party 2
Osiris
Osiris
kronia48
Osiris
Level 19
God Stats
10W - 8L
1,346 SR
Queue Stats
100W - 188L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Benjakir123
Bacchus
20
5 / 1 / 25
14,154
1,011
20,972
15,737
24,809
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Kirchhoff69420
Sun Wukong
20
11 / 1 / 15
14,614
1,044
27,621
24,476
20,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
grac3
Arachne
20
8 / 3 / 17
14,152
1,011
19,771
16,630
7,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 3 / 18
14,164
1,012
26,465
11,592
4,956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
20
5 / 2 / 12
13,264
947
20,899
17,231
5,980
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Doter2017
Fafnir
18
2 / 3 / 3
12,869
919
4,215
21,295
29,041
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Lque94
Kukulkan
19
4 / 2 / 4
14,116
1,008
32,906
19,643
9,122
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Menph1s
Neith
18
4 / 5 / 4
13,101
936
15,934
15,822
7,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
RUDO48
Cupid
19
0 / 9 / 6
12,265
876
12,935
27,638
13,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
kronia48
Osiris
19
0 / 18 / 8
12,223
873
10,915
37,565
29,910
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
35
37
Kills
10
10
Deaths
37
87
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Benjakir123
Bacchus
5
1
25
17.5
L
Fafnir
Doter2017
Fafnir
2
3
3
1.17
W
Sun Wukong
Kirchhoff69420
Sun Wukong
11
1
15
18.5
L
Kukulkan
Lque94
Kukulkan
4
2
4
3
L
Neith
Menph1s
Neith
4
5
4
1.2
L
Cupid
RUDO48
Cupid
0
9
6
0.33
W
Arachne
grac3
Arachne
8
3
17
5.5
L
Osiris
kronia48
Osiris
0
18
8
0.22
W
8
3
18
5.67
W
Anhur
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,728
Damage
76,905
85,666
Taken
121,963
63,480
Mitigated
89,198
23,672
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Benjakir123
Bacchus
20,972
2,153
0
1,699
15,737
24,809
0
8,023
7,714
31,634
0
L
Fafnir
Doter2017
Fafnir
4,215
1,756
0
2,530
21,295
29,041
0
9,551
10,992
20,522
0
W
Sun Wukong
Kirchhoff69420
Sun Wukong
27,621
6,474
0
4,536
24,476
20,327
0
8,650
15,826
0
44,435
L
Kukulkan
Lque94
Kukulkan
32,906
3,045
0
3,686
19,643
9,122
0
6,465
12,943
86,463
0
L
Neith
Menph1s
Neith
15,934
7,768
0
2,350
15,822
7,291
0
7,598
8,044
0
32,111
L
Cupid
RUDO48
Cupid
12,935
5,719
584
1,235
27,638
13,834
0
6,831
20,537
0
41,754
W
Arachne
grac3
Arachne
19,771
16,598
1,909
2,471
16,630
7,408
0
8,046
8,584
0
31,024
L
Osiris
kronia48
Osiris
10,915
7,142
0
0
37,565
29,910
0
14,703
22,010
0
18,553
W
26,465
3,551
3,982
3,399
11,592
4,956
0
4,547
7,045
45,956
0
W
Anhur
20,899
12,279
0
5,676
17,231
5,980
0
7,855
9,376
0
63,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,348
Gold Earned
64,574
233
Minions Killed
268
7
Camps Cleared
7
1,431,394
Distance Traveled
1,253,911
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,154
1,011
20
1
0
309,719
0
L
Fafnir
12,869
919
27
2
2
262,359
0
W
Sun Wukong
14,614
1,044
35
3
2
304,671
1
L
Kukulkan
14,116
1,008
128
9
1
232,236
3
L
Neith
13,101
936
40
3
2
229,491
0
L
Cupid
12,265
876
56
4
0
269,221
0
W
Arachne
14,152
1,011
39
3
2
282,451
0
L
Osiris
12,223
873
17
1
2
260,604
0
W
Ra
14,164
1,012
50
4
1
294,687
0
W
Anhur
13,264
947
89
6
2
239,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role