Player Matchup

Scylla
Scylla
Coda A7
Scylla
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 170L
1,490 Elo+
Party 1
Thor
Thor
Seanethan
Thor
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 278L
1,508 Elo+
Party 1
Chaac
Chaac
Vero Reclipse
Chaac
Level 94
God Stats
9W - 10L
1,388 SR
Queue Stats
394W - 341L
1,499 Elo+
Party 1
Team Averages
Level 109
1,463 SR
1,499 Elo+

VS

Team Averages
Level 90
1,518 SR
1,506 Elo+
Baron Samedi
Baron Samedi
HardHead Nation
Baron Samedi
Level 112
God Stats
9W - 5L
1,561 SR
Queue Stats
100W - 124L
1,395 Elo+
Solo
Fenrir
Fenrir
SniperSpanker
Fenrir
Level 144
God Stats
16W - 8L
1,494 SR
Queue Stats
423W - 298L
1,608 Elo+
Party 2
Hercules
Hercules
urnoobfreind
Hercules
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Coda A7
Scylla
17
6 / 2 / 8
12,546
738
14,837
12,802
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
17
8 / 2 / 7
12,429
731
14,560
15,822
10,131
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 4 / 9
11,769
692
15,186
16,691
16,549
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HardHead Nation
Baron Samedi
16
3 / 5 / 4
11,430
672
13,862
14,944
8,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 9 / 4
12,553
738
10,243
21,522
11,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
urnoobfreind
Hercules
15
2 / 5 / 6
12,131
714
6,246
16,507
11,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
19
Kills
8
8
Deaths
19
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
Coda A7
Scylla
6
2
8
5
L
Baron Samedi
HardHead Nation
Baron Samedi
3
5
4
1
W
Thor
8
2
7
5.75
L
3
9
4
0.56
W
5
4
9
2.38
L
Hercules
urnoobfreind
Hercules
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,583
Damage
30,351
45,315
Taken
52,973
31,413
Mitigated
30,865
9,225
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Coda A7
Scylla
14,837
1,331
0
6,074
12,802
4,733
865
4,749
8,053
49,877
0
L
Baron Samedi
HardHead Nation
Baron Samedi
13,862
661
1,874
4,469
14,944
8,130
0
2,949
11,995
52,560
0
W
Thor
14,560
3,552
0
246
15,822
10,131
788
6,838
8,984
0
44,825
L
10,243
2,176
0
828
21,522
11,514
0
4,490
17,032
4,087
22,155
W
15,186
3,312
0
2,905
16,691
16,549
707
5,375
11,316
0
49,829
L
Hercules
urnoobfreind
Hercules
6,246
859
0
1,990
16,507
11,221
0
7,398
9,109
4,758
14,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,744
Gold Earned
36,114
194
Minions Killed
128
0
Camps Cleared
0
930,433
Distance Traveled
814,827
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,546
738
90
5
0
302,600
3
L
Baron Samedi
11,430
672
73
4
0
266,070
8
W
Thor
12,429
731
54
3
0
299,419
0
L
Fenrir
12,553
738
26
2
0
283,447
2
W
Chaac
11,769
692
50
3
0
328,414
2
L
Hercules
12,131
714
29
2
0
265,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role