Player Matchup

Ne Zha
Ne Zha
KingMarc_1998
Ne Zha
Level 86
God Stats
33W - 47L
1,408 SR
Queue Stats
695W - 798L
1,360 Elo+
Party 1
King Arthur
King Arthur
WasabiDreamer
King Arthur
Level 127
God Stats
3W - 11L
1,338 SR
Queue Stats
476W - 524L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
ttslil
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 415L
1,271 Elo+
Party 1
Team Averages
Level 79
1,415 SR
1,344 Elo+

VS

Team Averages
Level 26
1,508 SR
1,576 Elo+
Horus
Horus
Helmet4Head
Horus
Level 48
God Stats
12W - 10L
1,547 SR
Queue Stats
193W - 144L
1,567 Elo+
Party 2
Chronos
Chronos
Kliptical_
Chronos
Level 7
God Stats
2W - 0L
1,502 SR
Queue Stats
8W - 9L
1,503 Elo+
Solo
Ymir
Ymir
ONx1DarkWar1
Ymir
Level 24
God Stats
32W - 19L
1,475 SR
Queue Stats
103W - 78L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
10,134
633
11,383
11,028
4,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
WasabiDreamer
King Arthur
13
1 / 7 / 4
9,766
610
9,361
16,622
11,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ttslil
Cthulhu
13
1 / 6 / 3
9,501
594
8,200
15,414
16,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 13
11,235
702
5,243
11,292
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Kliptical_
Chronos
16
11 / 5 / 5
12,578
786
17,005
14,768
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 1 / 10
11,480
718
7,169
10,804
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
16
16
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
L
4
3
2
1.67
W
Chronos
Kliptical_
Chronos
11
5
5
2.7
W
3
1
10
8
L
King Arthur
WasabiDreamer
King Arthur
1
7
4
0.43
L
Cthulhu
ttslil
Cthulhu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,944
Damage
29,417
43,064
Taken
36,864
32,730
Mitigated
29,135
5,070
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,243
2,830
1,627
5,050
11,292
12,248
419
2,881
8,411
0
16,676
L
11,383
2,685
0
1,550
11,028
4,619
0
5,529
5,499
0
42,341
W
Chronos
Kliptical_
Chronos
17,005
8,379
0
2,666
14,768
7,132
1,759
2,773
11,995
48,362
2,289
W
7,169
1,294
0
923
10,804
9,755
320
2,546
8,258
25,832
0
L
King Arthur
WasabiDreamer
King Arthur
9,361
1,345
0
3,306
16,622
11,986
0
9,673
6,949
0
39,008
L
Cthulhu
ttslil
Cthulhu
8,200
839
214
0
15,414
16,125
0
8,184
7,230
30,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
35,293
146
Minions Killed
137
0
Camps Cleared
0
752,558
Distance Traveled
816,372
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,235
702
28
2
0
287,682
1
L
Ne Zha
10,134
633
62
4
0
256,346
0
W
Chronos
12,578
786
72
5
0
259,979
4
W
Ymir
11,480
718
37
2
0
268,711
3
L
King Arthur
9,766
610
49
3
0
256,711
0
L
Cthulhu
9,501
594
35
2
0
239,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role