Player Matchup

Raijin
Raijin
HuggieFudgin
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 62L
1,611 Elo+
Solo
Susano
Susano
IIIMattyIceIII
Susano
Level 28
God Stats
3W - 8L
1,254 SR
Queue Stats
90W - 109L
1,463 Elo+
Solo
Chaac
Chaac
lostcause559
Chaac
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 20L
1,540 Elo+
Solo
Danzaburou
Danzaburou
teggafUr
Danzaburou
Level 18
God Stats
11W - 8L
1,512 SR
Queue Stats
49W - 57L
1,570 Elo+
Solo
Sol
Sol
vzzrpt
Sol
Level 27
God Stats
6W - 1L
1,843 SR
Queue Stats
23W - 15L
1,695 Elo+
Solo
Team Averages
Level 25
1,522 SR
1,576 Elo+

VS

Team Averages
Level 18
1,592 SR
1,695 Elo+
Bacchus
Bacchus
Bitonimus
Bacchus
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 109L
1,642 Elo+
Solo
Susano
Susano
Hevas
Susano
Level 29
God Stats
1W - 2L
1,475 SR
Queue Stats
102W - 65L
1,674 Elo+
Solo
Raijin
Raijin
Raging Bang
Raijin
Level 7
God Stats
1W - 1L
1,748 SR
Queue Stats
22W - 9L
1,752 Elo+
Solo
Guan Yu
Guan Yu
TiierTheII
Guan Yu
Level 4
God Stats
1W - 2L
1,739 SR
Queue Stats
4W - 4L
1,562 Elo+
Solo
Izanami
Izanami
jdelicious
Izanami
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,843 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
4 / 5 / 4
7,977
570
9,653
9,276
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 3 / 1
6,908
493
2,016
8,411
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
6 / 1 / 0
7,257
518
3,860
5,952
3,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
teggafUr
Danzaburou
14
6 / 3 / 6
9,481
677
9,999
11,106
3,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
vzzrpt
Sol
15
2 / 2 / 3
8,459
604
6,184
10,081
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bitonimus
Bacchus
10
1 / 4 / 6
6,950
496
5,829
12,691
6,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Hevas
Susano
11
3 / 4 / 4
7,205
515
6,393
10,055
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
14
8 / 3 / 3
8,664
619
8,921
7,218
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
TiierTheII
Guan Yu
8
0 / 8 / 1
5,086
363
1,966
10,483
5,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
jdelicious
Izanami
12
1 / 3 / 0
6,994
500
2,625
7,747
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
21
Kills
13
14
Deaths
22
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bitonimus
Bacchus
1
4
6
1
L
Susano
Hevas
Susano
3
4
4
1.25
W
Raijin
4
5
4
1.2
W
3
3
1
1.17
L
Raijin
8
3
3
3.17
L
Guan Yu
TiierTheII
Guan Yu
0
8
1
0.06
L
Izanami
jdelicious
Izanami
1
3
0
0.33
W
6
1
0
6
W
Danzaburou
teggafUr
Danzaburou
6
3
6
3
W
Sol
vzzrpt
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,712
Damage
25,734
44,826
Taken
48,194
14,851
Mitigated
19,833
17,769
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bitonimus
Bacchus
5,829
733
0
2,541
12,691
6,466
0
3,799
8,692
16,375
0
L
Susano
Hevas
Susano
6,393
1,530
0
1,948
10,055
3,381
0
2,410
7,451
0
33,120
W
Raijin
9,653
1,549
0
1,263
9,276
2,811
80
4,318
4,708
34,590
0
W
2,016
180
0
3,450
8,411
2,588
0
1,847
6,482
0
27,705
L
Raijin
8,921
1,035
0
2,050
7,218
2,332
0
1,899
5,173
47,850
0
L
Guan Yu
TiierTheII
Guan Yu
1,966
484
185
2,364
10,483
5,280
200
2,579
7,736
0
11,081
L
Izanami
jdelicious
Izanami
2,625
1,394
0
2,173
7,747
2,374
640
4,402
3,305
0
39,337
W
3,860
344
190
1,718
5,952
3,074
331
1,804
4,133
0
25,635
W
Danzaburou
teggafUr
Danzaburou
9,999
5,289
0
4,868
11,106
3,691
2,804
3,826
7,136
0
55,193
W
Sol
vzzrpt
Sol
6,184
2,459
0
6,280
10,081
2,687
1,422
2,398
7,617
73,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
34,899
400
Minions Killed
289
0
Camps Cleared
0
1,239,470
Distance Traveled
1,286,329
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,950
496
14
1
0
273,192
2
L
Susano
7,205
515
62
4
0
279,656
1
W
Raijin
7,977
570
74
5
0
242,634
4
W
Susano
6,908
493
44
3
0
280,032
1
L
Raijin
8,664
619
104
7
0
237,446
2
L
Guan Yu
5,086
363
17
1
0
260,564
0
L
Izanami
6,994
500
92
7
0
235,471
1
W
Chaac
7,257
518
45
3
0
272,703
1
W
Danzaburou
9,481
677
103
7
0
220,774
3
W
Sol
8,459
604
134
10
0
223,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role