Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
MidwayWharf2051
Hercules
Level 95
God Stats
9W - 10L
1,419 SR
Queue Stats
316W - 419L
1,392 Elo+
Party 2
Apollo
Apollo
Miismuchaaa
Apollo
Level 28
God Stats
22W - 27L
1,501 SR
Queue Stats
75W - 115L
1,388 Elo+
Party 2
Artio
Artio
Unit SELFiSH985
Artio
Level 54
God Stats
11W - 7L
1,566 SR
Queue Stats
206W - 237L
1,436 Elo+
Party 2
Ra
Ra
sebastiago12314
Ra
Level 83
God Stats
14W - 20L
1,344 SR
Queue Stats
496W - 644L
1,451 Elo+
Party 2
Team Averages
Level 72
1,466 SR
1,433 Elo+

VS

Team Averages
Level 71
1,437 SR
1,458 Elo+
Ao Kuang
Ao Kuang
Grothnar
Ao Kuang
Level 119
God Stats
2W - 3L
1,459 SR
Queue Stats
190W - 173L
1,461 Elo+
Party 1
Izanami
Izanami
MelloToasty
Izanami
Level 128
God Stats
7W - 5L
1,587 SR
Queue Stats
310W - 303L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Sticks24
Cthulhu
Level 45
God Stats
1W - 7L
1,195 SR
Queue Stats
196W - 237L
1,433 Elo+
Party 3
Heimdallr
Heimdallr
WellDressedWeeb
Heimdallr
Level 37
God Stats
1W - 6L
1,444 SR
Queue Stats
222W - 271L
1,418 Elo+
Party 3
Hercules
Hercules
ushavenbaton54
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
8 / 0 / 2
6,797
680
4,255
5,985
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
12
4 / 0 / 1
6,872
687
4,602
5,865
3,332
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
11
6 / 0 / 2
6,567
657
6,358
4,440
1,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 10
6,259
626
4,797
9,457
3,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 4
6,260
626
5,520
4,793
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Grothnar
Ao Kuang
7
1 / 5 / 0
4,886
489
3,431
7,372
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
MelloToasty
Izanami
10
1 / 3 / 1
6,037
604
3,886
6,305
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Sticks24
Cthulhu
7
0 / 4 / 1
4,208
421
2,806
9,909
2,772
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
WellDressedWeeb
Heimdallr
8
0 / 6 / 0
4,862
486
2,306
8,323
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Hercules
9
0 / 3 / 0
5,131
513
2,415
5,930
4,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
20
Kills
2
2
Deaths
21
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
2
9
L
Ao Kuang
Grothnar
Ao Kuang
1
5
0
0.2
L
Izanami
MelloToasty
Izanami
1
3
1
0.5
W
Hercules
4
0
1
4.5
W
Apollo
6
0
2
7
L
Cthulhu
Sticks24
Cthulhu
0
4
1
0.13
W
0
1
10
5
L
Heimdallr
WellDressedWeeb
Heimdallr
0
6
0
0
W
2
1
4
4
L
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,532
Damage
14,844
30,540
Taken
37,839
11,797
Mitigated
13,234
10,346
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,255
1,230
0
2,067
5,985
2,003
0
1,643
4,342
0
31,642
L
Ao Kuang
Grothnar
Ao Kuang
3,431
1,279
0
937
7,372
1,935
0
1,578
5,736
22,362
0
L
Izanami
MelloToasty
Izanami
3,886
2,741
0
1,694
6,305
1,874
292
2,205
3,930
0
38,328
W
Hercules
4,602
2,203
0
2,498
5,865
3,332
0
805
5,060
0
30,070
W
Apollo
6,358
3,286
0
345
4,440
1,335
410
1,053
3,387
0
35,231
L
Cthulhu
Sticks24
Cthulhu
2,806
251
120
1,616
9,909
2,772
0
4,071
5,708
11,659
0
W
4,797
509
622
3,142
9,457
3,657
231
2,044
7,413
21,685
0
L
Heimdallr
WellDressedWeeb
Heimdallr
2,306
698
0
1,939
8,323
2,501
0
1,544
6,741
0
23,249
W
5,520
471
283
1,389
4,793
1,470
0
692
4,101
32,229
0
L
Hercules
2,415
849
0
1,340
5,930
4,152
0
523
5,407
0
20,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,755
Gold Earned
25,124
305
Minions Killed
229
0
Camps Cleared
0
1,127,764
Distance Traveled
946,426
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,797
680
65
7
0
258,086
4
L
Ao Kuang
4,886
489
48
5
0
187,385
6
L
Izanami
6,037
604
83
8
0
181,915
4
W
Hercules
6,872
687
63
6
0
214,521
2
W
Apollo
6,567
657
63
6
0
212,528
0
L
Cthulhu
4,208
421
14
1
0
208,280
1
W
Artio
6,259
626
43
4
0
220,178
2
L
Heimdallr
4,862
486
42
4
0
169,917
0
W
Ra
6,260
626
71
7
0
222,451
1
L
Hercules
5,131
513
42
4
0
198,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role