Player Matchup

Yemoja
Yemoja
Cartreck12
Yemoja
Level 108
God Stats
2W - 3L
1,445 SR
Queue Stats
132W - 114L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
DARK ANGEL 811D
Danzaburou
Level 122
God Stats
1W - 0L
1,572 SR
Queue Stats
49W - 51L
1,497 Elo+
Party 1
Cerberus
Cerberus
KingOfLostOnes
Cerberus
Level 27
God Stats
3W - 0L
1,734 SR
Queue Stats
101W - 102L
1,490 Elo+
Solo
Athena
Athena
MondayMorningDM
Athena
Level 47
God Stats
2W - 5L
1,358 SR
Queue Stats
151W - 191L
1,388 Elo+
Party 1
Hera
Hera
Silentshok23
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,414 Elo+
Solo
Team Averages
Level 66
1,522 SR
1,455 Elo+

VS

Team Averages
Level 67
1,525 SR
1,399 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ballesteros06
Olorun
Level 17
God Stats
4W - 3L
1,249 SR
Queue Stats
268W - 264L
1,291 Elo+
Party 2
Neith
Neith
Mangekiosh
Neith
Level 87
God Stats
8W - 6L
1,809 SR
Queue Stats
261W - 218L
1,400 Elo+
Party 2
Nemesis
Nemesis
Munincat
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 163L
1,374 Elo+
Party 2
Hel
Hel
Thatotherguy020
Hel
Level 29
God Stats
2W - 2L
1,566 SR
Queue Stats
145W - 128L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cartreck12
Yemoja
16
1 / 3 / 15
9,724
884
3,232
11,042
11,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DARK ANGEL 811D
Danzaburou
17
5 / 1 / 11
10,425
948
15,371
8,056
5,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
15
7 / 3 / 11
9,476
861
16,642
21,035
24,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 15
8,574
779
6,988
20,937
20,612
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 3 / 7
9,473
861
15,098
8,651
3,918
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 3 / 8
8,214
747
8,624
12,267
4,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 1
7,176
652
7,025
10,533
3,543
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
12
3 / 6 / 2
7,894
718
12,594
13,220
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Munincat
Nemesis
15
3 / 3 / 8
9,000
818
6,120
15,573
9,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 3 / 4
9,169
834
11,284
12,279
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
35
21
Kills
12
13
Deaths
21
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
8
1.67
L
0
6
1
0.08
W
Yemoja
Cartreck12
Yemoja
1
3
15
2.83
W
Danzaburou
DARK ANGEL 811D
Danzaburou
5
1
11
10.5
W
Cerberus
7
3
11
4.17
L
Neith
3
6
2
0.67
W
1
3
15
2.83
L
Nemesis
Munincat
Nemesis
3
3
8
2.33
W
7
3
7
3.5
L
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,331
Damage
45,647
69,721
Taken
63,872
66,783
Mitigated
24,582
32,269
Healing
31,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,624
6,025
3,196
2,808
12,267
4,135
630
8,546
3,691
0
23,828
L
7,025
4,809
823
1,342
10,533
3,543
508
6,296
4,202
14,112
0
W
Yemoja
Cartreck12
Yemoja
3,232
1,628
13,729
2,538
11,042
11,909
1,788
3,038
7,854
11,054
0
W
Danzaburou
DARK ANGEL 811D
Danzaburou
15,371
4,598
623
1,690
8,056
5,850
2,529
1,580
6,382
0
35,974
W
Cerberus
16,642
1,843
756
5,822
21,035
24,494
233
6,906
13,769
23,294
0
L
Neith
12,594
7,455
0
2,416
13,220
4,151
0
9,439
3,661
0
20,836
W
6,988
2,075
2,175
3,936
20,937
20,612
416
4,580
16,106
14,544
0
L
Nemesis
Munincat
Nemesis
6,120
2,084
415
3,660
15,573
9,223
317
7,822
7,571
0
11,479
W
15,098
3,763
147
853
8,651
3,918
1,518
1,332
7,301
27,329
0
L
11,284
2,505
10,812
6,065
12,279
3,530
343
9,492
2,787
20,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,672
Gold Earned
41,453
111
Minions Killed
102
0
Camps Cleared
0
946,296
Distance Traveled
952,889
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,214
747
35
3
0
192,689
0
L
Olorun
7,176
652
13
1
0
152,613
0
W
Yemoja
9,724
884
17
2
0
177,626
1
W
Danzaburou
10,425
948
40
4
0
198,003
0
W
Cerberus
9,476
861
23
2
0
165,327
0
L
Neith
7,894
718
22
2
0
164,350
0
W
Athena
8,574
779
11
1
0
222,757
1
L
Nemesis
9,000
818
12
1
0
230,892
0
W
Hera
9,473
861
20
2
0
182,583
0
L
Hel
9,169
834
20
2
0
212,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role